Christoph Hormann <chr### [at] gmxde> wrote in
news:3CF### [at] gmxde:
> > I tried some larger grids of masses with my simulation system. It of> course takes much longer, several hours on an Athlon 1 GHz.
Hmm, my 5x5x5 piece renders significantly faster. But it does look good.
I believe the cause of this might be the way your system handles
connections, but I can't be sure until I see the source. :)
--
Cheers,
Gergely
> #10 won't look so good with a mesh. If you look closely you'll see> that the most contorted part of the cube becomes inverted (inside-> out).
Hm. You're right. But if we knew where the outline/border of the box is, it
could be used for self collision detection.
From: Christoph Hormann
Subject: Re: balls 4x4x4 grid (249+198k)
Date: 2 Jun 2002 16:19:25
Message: <3CFA7DC9.AF6D2933@gmx.de>
Gergely Vandor wrote:
> > [...]> > Hmm, my 5x5x5 piece renders significantly faster. But it does look good.
Thanks.
> I believe the cause of this might be the way your system handles> connections, but I can't be sure until I see the source. :)
The main influence factor is the number of integration steps. I used 30
per frame with a Heun integration method (i.e. 2 evaluations per step).
Christoph
--
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Last updated 02 Jun. 2002 _____./\/^>_*_<^\/\.______