POV-Ray : Newsgroups : povray.binaries.animations : balls 4x4x4 grid (249+198k) : Re: balls 4x4x4 grid (249+198k) Server Time
17 May 2024 17:11:25 EDT (-0400)
  Re: balls 4x4x4 grid (249+198k)  
From: Christoph Hormann
Date: 2 Jun 2002 16:19:25
Message: <3CFA7DC9.AF6D2933@gmx.de>
Gergely Vandor wrote:
> 
> [...]
> 
> Hmm, my 5x5x5 piece renders significantly faster. But it does look good.

Thanks.

> I believe the cause of this might be the way your system handles
> connections, but I can't be sure until I see the source. :)

The main influence factor is the number of integration steps.  I used 30
per frame with a Heun integration method (i.e. 2 evaluations per step).

Christoph

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