POV-Ray : Newsgroups : povray.binaries.animations : balls 4x4x4 grid (249+198k) : Re: balls 4x4x4 grid (249+198k) Server Time
17 May 2024 17:19:48 EDT (-0400)
  Re: balls 4x4x4 grid (249+198k)  
From: Tony[B]
Date: 2 Jun 2002 15:39:22
Message: <3cfa746a@news.povray.org>
> #10 won't look so good with a mesh. If you look closely you'll see
> that the most contorted part of the cube becomes inverted (inside-
> out).

Hm. You're right. But if we knew where the outline/border of the box is, it
could be used for self collision detection.


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