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On Tue, 25 Sep 2001 11:54:30 -0700, Josh English wrote:
>Is it still possible to layer normals in one texture block in POV-Ray
>3.5? When I create a second normal on top of another, the latest normal
>is used and the underlying normal is ignored.
>
>Is this a new feature that I can't find in the docs?
It's always been that way.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
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"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] fwicom...
> On Tue, 25 Sep 2001 11:54:30 -0700, Josh English wrote:
> >Is it still possible to layer normals in one texture block in POV-Ray
> >3.5? When I create a second normal on top of another, the latest normal
> >is used and the underlying normal is ignored.
> >
> >Is this a new feature that I can't find in the docs?
>
> It's always been that way.
The doc has an example of two normals in one texture statement (well, there
isn't a texture wrapper but same thing) and says they should be additive.
Found that again: 3.7.2.1 Using Basic Normal Modifiers
Bob H.
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On Wed, 26 Sep 2001 05:22:02 -0500, Bob H. wrote:
>"Ron Parker" <ron### [at] povrayorg> wrote in message
>news:slr### [at] fwicom...
>> On Tue, 25 Sep 2001 11:54:30 -0700, Josh English wrote:
>> >Is it still possible to layer normals in one texture block in POV-Ray
>> >3.5? When I create a second normal on top of another, the latest normal
>> >is used and the underlying normal is ignored.
>> >
>> >Is this a new feature that I can't find in the docs?
>>
>> It's always been that way.
>
>The doc has an example of two normals in one texture statement (well, there
>isn't a texture wrapper but same thing) and says they should be additive.
Whoops, I was thinking you said finish. Yeah, normal shouldn't work like
that.
--
plane{-z,-3normal{crackle scale.2#local a=5;#while(a)warp{repeat x flip x}rotate
z*60#local a=a-1;#end translate-9*x}pigment{rgb 1}}light_source{-9red 1rotate 60
*z}light_source{-9rgb y rotate-z*60}light_source{9-z*18rgb z}text{ttf"arial.ttf"
"RP".01,0translate-<.6,.4,.02>pigment{bozo}}light_source{-z*3rgb-.2}//Ron Parker
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