POV-Ray : Newsgroups : povray.beta-test : Layered Normals? : Re: Layered Normals? Server Time
4 Nov 2024 19:19:12 EST (-0500)
  Re: Layered Normals?  
From: Ron Parker
Date: 25 Sep 2001 15:08:56
Message: <slrn9r1lia.5o7.ron.parker@fwi.com>
On Tue, 25 Sep 2001 11:54:30 -0700, Josh English wrote:
>Is it still possible to layer normals in one texture block in POV-Ray
>3.5? When I create a second normal on top of another, the latest normal
>is used and the underlying normal is ignored.
>
>Is this a new feature that I can't find in the docs?

It's always been that way.

-- 
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end 
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.