POV-Ray : Newsgroups : povray.beta-test : Most Needed: New Shape: Human Server Time
31 Oct 2024 18:59:54 EDT (-0400)
  Most Needed: New Shape: Human (Message 6 to 15 of 15)  
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From: Alain
Subject: Re: Most Needed: New Shape: Human
Date: 16 Dec 2015 20:01:19
Message: <5672095f@news.povray.org>
Le 15-12-15 21:47, Sven Littkowski a écrit :
> I once again want to suggest to the shape developers of POV-Ray, to add
> the following new shape to the POV-Ray shape collection:
>
> HUMAN
>
> This shape would greatly serve as reference to countless scenes. And
> this shape could be manipulated the following way: The human statement
> creates a human shape standing at the coordinates < 0.0, 0.0, 0.0 > and
> towering along the Y axis, the body facing the same direction as an
> "image_map". There are a few body modifications possible. The syntax is:
>
> human
> {
>   Body_height
>   [waist_angle WAIST_ANGLE] [head_angle HEAD_ANGLE]
>   [face_action FACE_ACTION] [body_action BODY_ACTION]
>   [OBJECT_MODIFIERS...]
> }
>

You may take a look at blobman.
Compared to that, your parameters list is way to small.
You need to provide:
angle at the hip (2D), knee and ankle, with tortion (both 2D), as well 
as the position of each toes (3D), for each leg.
a bend angle (forward-back and sideway) and tortion angle for the torso.
angle got the shoulder (2D), elbow (2D), wrist (3D) and fingers 
positions for each fingers (4 values per finger including the thumb) for 
both arms.
mouth opening and thongue position
eyes orientation and distance
facial expression
ears location

That's about it for the positioning.
Next, some details:
skin, eyes and hairs colours.
lips and nipples colour.
sex, with optionaly breasts size, form, placement,...
hight
weight
weight distribution
divergence of leg and harms length relative to the average.
muscularity/build
age from child, or even new born, to adult.
...

That's a *LOT* of parameters!


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From: clipka
Subject: Re: Most Needed: New Shape: Human
Date: 16 Dec 2015 20:59:55
Message: <5672171b$1@news.povray.org>
Am 16.12.2015 um 23:52 schrieb Sven Littkowski:

> Maybe, to extend my suggestion, POV-Ray could ask its users who know how
> to create human shapes, if one of them would be willing to offer such a
> macro or shape collection to POV-Ray, and to be credited for that. Same
> way, as other developers get credited for their works on other shapes or
> functions.
> 
> i still think, my suggestion has some flesh on the skeleton. :-)

Let me re-iterate: It isn't the job of "POV-Ray" (by which I presume you
mean the dev team) to run around begging for such a donation, just
because /one/ user calls it an essential feature.

You know, somehow this feels to me a bit as if you're trying to coax the
POV-Ray team into coaxing the community to provide /you/ with such a
shape for free, because for some reason the community has so far not
been willing to provide you with such a shape directly.


To the best of my knowledge, nobody other than you has ever suggested
that POV-Ray must have such a feature.

This doesn't mean other people wouldn't love to have such a feature -- I
guess there are plenty out there who would give three cheers or more.
But I think the reason none of them has ever asked the POV-Ray
developers to provide such a shape (or see to it that someone else
provides it) is that they are fully aware that such a shape is a hell
lot of work, and that anyone asking for such a piece of work for free
/must/ reasonably be prepared to accept "no" for an answer.


So -- here's /my/ answer:

    No.


If anyone of their own free will and generosity should happen to wish to
donate such a shape to the POV-Ray project, to be distributed as part of
the standard include files or sample scenes, then I guess the POV-Ray
dev team will happily accept the gift. But I, as one member of that
team, will not go around begging for such a donation, for the same
reasons that beggars don't go around begging for, say, a Rolex. It's
just too impudent.


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From: Sven Littkowski
Subject: Re: Most Needed: New Shape: Human
Date: 17 Dec 2015 06:53:27
Message: <5672a237@news.povray.org>
Yes, I know. I started up my suggestion with those parameters, but
decided then that this would be more impractical than practical for most
users. And so i decided to use only a very few of such angle parameters,
and otherwise work with predefined positions.

Well, what Clipka says above, is also a good point. But i remember over
the years and decades some more people who mentioned this wish, though I
cannot find their postings here anymore (inside my newsreader).

I just hope, someone will like this idea and offer such a big gift. In a
world where almost everything (but POV-Ray) is commercial and for money
only, i hope that some users share the POV-Ray spirit and can decide to
make such a donation to POV-Ray. If i could develop such a figure, i
actually would. Same with my spaceship I am developing, I wouldn't mind
to offer it to our free POV-Ray for free if there would be an interest.
Strange that only I seems to think that way. Maybe i am the last
survivor of a mankind that does not see the money as only possibility of
being. At least, POV-Ray is also still freely available...
:-)

On 16.12.2015 20:01, Alain wrote:
> Le 15-12-15 21:47, Sven Littkowski a écrit :
>> I once again want to suggest to the shape developers of POV-Ray, to add
>> the following new shape to the POV-Ray shape collection:
>>
>> HUMAN
>>
>> This shape would greatly serve as reference to countless scenes. And
>> this shape could be manipulated the following way: The human statement
>> creates a human shape standing at the coordinates < 0.0, 0.0, 0.0 > and
>> towering along the Y axis, the body facing the same direction as an
>> "image_map". There are a few body modifications possible. The syntax is:
>>
>> human
>> {
>>   Body_height
>>   [waist_angle WAIST_ANGLE] [head_angle HEAD_ANGLE]
>>   [face_action FACE_ACTION] [body_action BODY_ACTION]
>>   [OBJECT_MODIFIERS...]
>> }
>>
> 
> You may take a look at blobman.
> Compared to that, your parameters list is way to small.
> You need to provide:
> angle at the hip (2D), knee and ankle, with tortion (both 2D), as well
> as the position of each toes (3D), for each leg.
> a bend angle (forward-back and sideway) and tortion angle for the torso.
> angle got the shoulder (2D), elbow (2D), wrist (3D) and fingers
> positions for each fingers (4 values per finger including the thumb) for
> both arms.
> mouth opening and thongue position
> eyes orientation and distance
> facial expression
> ears location
> 
> That's about it for the positioning.
> Next, some details:
> skin, eyes and hairs colours.
> lips and nipples colour.
> sex, with optionaly breasts size, form, placement,...
> hight
> weight
> weight distribution
> divergence of leg and harms length relative to the average.
> muscularity/build
> age from child, or even new born, to adult.
> ...
> 
> That's a *LOT* of parameters!
>


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From: Thomas de Groot
Subject: Re: Most Needed: New Shape: Human
Date: 17 Dec 2015 07:23:41
Message: <5672a94d$1@news.povray.org>
On 17-12-2015 12:53, Sven Littkowski wrote:
> I just hope, someone will like this idea and offer such a big gift. In a
> world where almost everything (but POV-Ray) is commercial and for money
> only, i hope that some users share the POV-Ray spirit and can decide to
> make such a donation to POV-Ray. If i could develop such a figure, i
> actually would. Same with my spaceship I am developing, I wouldn't mind
> to offer it to our free POV-Ray for free if there would be an interest.
> Strange that only I seems to think that way. Maybe i am the last
> survivor of a mankind that does not see the money as only possibility of
> being. At least, POV-Ray is also still freely available...
> :-)
>

No need for dispair. MakeHuman is free:

http://www.makehuman.org/


-- 
Thomas


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From: Cousin Ricky
Subject: Re: Most Needed: New Shape: Human
Date: 17 Dec 2015 08:35:01
Message: <web.5672b8f5f0fb6f09e44f714f0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> This doesn't mean other people wouldn't love to have such a feature -- I
> guess there are plenty out there who would give three cheers or more.
> But I think the reason none of them has ever asked the POV-Ray
> developers to provide such a shape (or see to it that someone else
> provides it) is that they are fully aware that such a shape is a hell
> lot of work, and that anyone asking for such a piece of work for free
> /must/ reasonably be prepared to accept "no" for an answer.

This is one reason I have not been so impudent as to ask for this feature.
(Another is the reason Thomas gave: users' needs are too diverse for a
one-size-fits-all solution, and I don't consider POV-Ray to be all about me.)


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From: Jim Henderson
Subject: Re: Most Needed: New Shape: Human
Date: 17 Dec 2015 11:35:25
Message: <5672e44d$1@news.povray.org>
On Thu, 17 Dec 2015 13:23:34 +0100, Thomas de Groot wrote:

> On 17-12-2015 12:53, Sven Littkowski wrote:
>> I just hope, someone will like this idea and offer such a big gift. In
>> a world where almost everything (but POV-Ray) is commercial and for
>> money only, i hope that some users share the POV-Ray spirit and can
>> decide to make such a donation to POV-Ray. If i could develop such a
>> figure, i actually would. Same with my spaceship I am developing, I
>> wouldn't mind to offer it to our free POV-Ray for free if there would
>> be an interest. Strange that only I seems to think that way. Maybe i am
>> the last survivor of a mankind that does not see the money as only
>> possibility of being. At least, POV-Ray is also still freely
>> available...
>> :-)
>>
>>
> No need for dispair. MakeHuman is free:
> 
> http://www.makehuman.org/

That was exactly my thought as well.

Jim



-- 
"I learned long ago, never to wrestle with a pig. You get dirty, and 
besides, the pig likes it." - George Bernard Shaw


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From: Sven Littkowski
Subject: Re: Most Needed: New Shape: Human
Date: 17 Dec 2015 17:04:14
Message: <5673315e@news.povray.org>
Great advise (MakeHuman.org), will check out!


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From: Le Forgeron
Subject: Re: Most Needed: New Shape: Human
Date: 18 Dec 2015 10:21:59
Message: <56742497$1@news.povray.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA256

Le 17/12/2015 13:23, Thomas de Groot a écrit :
> 
> No need for dispair. MakeHuman is free:
> 
> http://www.makehuman.org/
> 
> 
Wonderful... now I need to find a format that povray can read.

Note for ubuntu/debian user: take the nightly build, the released
version is not starting (due to Qtcolor... or something)


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From: LanuHum
Subject: Re: Most Needed: New Shape: Human
Date: 19 Dec 2015 11:30:03
Message: <web.56758533f0fb6f097a3e03fe0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA256
>
> Le 17/12/2015 13:23, Thomas de Groot a écrit :
> >
> > No need for dispair. MakeHuman is free:
> >
> > http://www.makehuman.org/
> >
> >
> Wonderful... now I need to find a format that povray can read.
>

Blender! Connect two addons:
1. import-export MakeHuman
2. render povray


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From: LanuHum
Subject: Re: Most Needed: New Shape: Human
Date: 19 Dec 2015 12:55:02
Message: <web.567599d0f0fb6f097a3e03fe0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Le_Forgeron <jgr### [at] freefr> wrote:
> > -----BEGIN PGP SIGNED MESSAGE-----
> > Hash: SHA256
> >
> > Le 17/12/2015 13:23, Thomas de Groot a écrit :
> > >
> > > No need for dispair. MakeHuman is free:
> > >
> > > http://www.makehuman.org/
> > >
> > >
> > Wonderful... now I need to find a format that povray can read.
> >
>
> Blender! Connect two addons:
> 1. import-export MakeHuman
> 2. render povray
Mr Le_Forgeron! :)
Personally for you I can write a script-bash that you received the *.pov file,
without opening the Blender.
But, you will need to place mine addon BlendPov-alternative in the folder from
Blender addons. :)


And, if you aren't strained by use of pyQt or pySide or wx-Phoenix, GUI can
create for the converter...
You will have to "shape hair" based on nurbs-data... :):):)


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