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+ some Java code + a bit of Javascript + a lot of patience =
http://www.youtube.com/watch?v=pCKmdi5-HQw
Cheers,
Rob.
http://www.fitzel.ca/dart/
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On 11/12/2010 12:21 AM, RobF wrote:
>
> + some Java code + a bit of Javascript + a lot of patience =
>
> http://www.youtube.com/watch?v=pCKmdi5-HQw
>
That was really cool! Nice work!
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From: Christian Froeschlin
Subject: Re: POV-Ray + Google Streetview
Date: 12 Nov 2010 19:17:13
Message: <4cddd909@news.povray.org>
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RobF wrote:
> http://www.youtube.com/watch?v=pCKmdi5-HQw
Impressive ... I think? I'm actually not quite sure
what you did here. Do I understand correctly that Google
fits a car with GPS and cameras, takes it on a tour,
processes the images to make panoramic views available
in Google Maps, you download all of them for the entire
route by script and then use POV-Ray to project then
onto an environment cube or sphere so it looks like
you were in the car?
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Christian Froeschlin <chr### [at] chrfr de> wrote:
> RobF wrote:
>
> > http://www.youtube.com/watch?v=pCKmdi5-HQw
>
> Impressive ... I think? I'm actually not quite sure
> what you did here. Do I understand correctly that Google
> fits a car with GPS and cameras, takes it on a tour,
> processes the images to make panoramic views available
> in Google Maps, you download all of them for the entire
> route by script and then use POV-Ray to project then
> onto an environment cube or sphere so it looks like
> you were in the car?
That's pretty much correct. Each panorama is made of a number of square tiles
(512x512 pixels). I used POV-Ray to stitch them together. The merged panorama is
already a spherical projection, so I wrapped the panorama image around a sphere
and placed the camera inside.
The nice thing about the spherical panorama is that it allows the camera to
rotate in any direction, making an animation a bit more interesting (for
example, banking while turning around a sharp corner). In addition, objects
placed inside the panorama will reflect their environment correctly.
Cheers,
Rob.
---
http://www.fitzel.ca/dart
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RobF <nomail@nomail> wrote:
> In addition, objects
> placed inside the panorama will reflect their environment correctly.
Well, "correctly" only if you assume that the environment is infinitely
away (which of course it isn't, as eg. the ground is just a few meters
away from the camera).
--
- Warp
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"RobF" <nomail@nomail> wrote:
> ... Each panorama is made of a number of square tiles
> (512x512 pixels). I used POV-Ray to stitch them together. The merged panorama is
> already a spherical projection, so I wrapped the panorama image around a sphere
> and placed the camera inside.
>
So the Google camera car made a complete panorama of images every few feet,
while it traveled up the East Side highway? WOW, that's a lot of imagery to deal
with.
Now all you need is a (relatively simple?) POV-Ray car interior--with windows,
dashboard, etc--and a suitable sun to cast some shadows into it. Plus a
rear-view mirror, of course. ;-)
Ken
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> "RobF"<nomail@nomail> wrote:
>> ... Each panorama is made of a number of square tiles
>> (512x512 pixels). I used POV-Ray to stitch them together. The merged panorama is
>> already a spherical projection, so I wrapped the panorama image around a sphere
>> and placed the camera inside.
>>
>
> So the Google camera car made a complete panorama of images every few feet,
> while it traveled up the East Side highway? WOW, that's a lot of imagery to deal
> with.
>
> Now all you need is a (relatively simple?) POV-Ray car interior--with windows,
> dashboard, etc--and a suitable sun to cast some shadows into it. Plus a
> rear-view mirror, of course. ;-)
>
> Ken
>
>
Looking at Google Earth, I think that there is one spherical panorama
taken every 10 to 20m.
But, yes, even every 100m makes for a LOT of imagery.
Alain
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"RobF" <nomail@nomail> wrote:
> + some Java code + a bit of Javascript + a lot of patience =
>
> http://www.youtube.com/watch?v=pCKmdi5-HQw
>
> Cheers,
>
> Rob.
> http://www.fitzel.ca/dart/
Awesome!! Great idea! Love it! :-)
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