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From: Jaime Vives Piqueres
Subject: Driving Physics Playground
Date: 14 Aug 2014 14:56:19
Message: <53ecce13$1@news.povray.org>
https://www.youtube.com/watch?v=rEJ7-JRdrHM


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From: Le Forgeron
Subject: Re: Driving et Physics Playground
Date: 14 Aug 2014 16:53:59
Message: <53ece9a7$1@news.povray.org>
On 14/08/2014 16:56, Jaime Vives Piqueres wrote:
> https://www.youtube.com/watch?v=rEJ7-JRdrHM

Nice.

Missing in simulation: momentum on wheels (the front wheels are turned
with so much speed it gives it away as fake).

-- 
IQ of crossposters with FU: 100 / (number of groups)
IQ of crossposters without FU: 100 / (1 + number of groups)
IQ of multiposters: 100 / ( (number of groups) * (number of groups))


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From: Jaime Vives Piqueres
Subject: Re: Driving et Physics Playground
Date: 14 Aug 2014 17:07:58
Message: <53ececee@news.povray.org>
El 14/08/14 a las #4, Le_Forgeron escribió:
> On 14/08/2014 16:56, Jaime Vives Piqueres wrote:
>> https://www.youtube.com/watch?v=rEJ7-JRdrHM
>
> Nice.
>

   Thanks!

> Missing in simulation: momentum on wheels (the front wheels are
> turned with so much speed it gives it away as fake).

   Yes, the driving controls are very simplistic: the steering just
happens instantly, and the acceleration is fixed. But cannot figure any
way to make them progressive... for the moment.

--
jaime


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From: Stephen
Subject: Re: Driving et Physics Playground
Date: 14 Aug 2014 19:39:07
Message: <53ed105b$1@news.povray.org>
On 14/08/2014 17:53, Le_Forgeron wrote:
> On 14/08/2014 16:56, Jaime Vives Piqueres wrote:
>> https://www.youtube.com/watch?v=rEJ7-JRdrHM
>
> Nice.
>
> Missing in simulation: momentum on wheels (the front wheels are turned
> with so much speed it gives it away as fake).
>

Eh! Also the driver. :-P

It is really good, Jamie.

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Driving et Physics Playground
Date: 15 Aug 2014 07:13:24
Message: <53edb314$1@news.povray.org>
Very good. A driver is needed inside the car ;-)

Thomas


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From: Jaime Vives Piqueres
Subject: Re: Driving et Physics Playground
Date: 15 Aug 2014 08:02:27
Message: <53edbe93$1@news.povray.org>
El 15/08/14 a las #4, Thomas de Groot escribió:
> Very good. A driver is needed inside the car ;-)
>

   Maybe if someone can provide an already posed mesh... ;)

--
Jaime


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From: Stephen
Subject: Re: Driving et Physics Playground
Date: 15 Aug 2014 08:19:18
Message: <53edc286$1@news.povray.org>
On 15/08/2014 09:02, Jaime Vives Piqueres wrote:
> El 15/08/14 a las #4, Thomas de Groot escribió:
>> Very good. A driver is needed inside the car ;-)
>>
>
>    Maybe if someone can provide an already posed mesh... ;)
>

Maybe if someone can provide the car to pose the driver in. ;-)

Seriously, when I've put Poser models into scenes. I've needed to create 
things like the seat and driving wheel in Poser or imported them as 
meshes to use as guides for the figure.
I would think that a couple of Poser figures would be required. One for 
driving forward, turning left and right with a couple of intermediate 
positions.

-- 

Regards
     Stephen


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From: Jaime Vives Piqueres
Subject: Re: Driving et Physics Playground
Date: 15 Aug 2014 08:51:54
Message: <53edca2a$1@news.povray.org>
El 15/08/14 a las #4, Stephen escribió:
> On 15/08/2014 09:02, Jaime Vives Piqueres wrote:
>> El 15/08/14 a las #4, Thomas de Groot escribió:
>>> Very good. A driver is needed inside the car ;-)
>>>
>>
>> Maybe if someone can provide an already posed mesh... ;)
>>
>
> Maybe if someone can provide the car to pose the driver in. ;-)
>

   René kindly sent me the Wings3D file, but oddly it doesn't seems
complete: the wheel is missing. Fortunately, Poseray can import POV
meshes, so I just made a 3DS file from there:

http://www.ignorancia.org/en/uploads/tmp/micra_inner.3ds


> I would think that a couple of Poser figures would be required. One
> for driving forward, turning left and right with a couple of
> intermediate positions.

   Yes, and it would be nice to have another one for going backwards...
the typical pose of looking back with the right arm posed over the
co-driver seat. :)  ... but for the moment, a single "driving forward"
position will be enough.

--
Jaime


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From: Stephen
Subject: Re: Driving et Physics Playground
Date: 15 Aug 2014 09:15:00
Message: <53edcf94@news.povray.org>
On 15/08/2014 09:51, Jaime Vives Piqueres wrote:

>
>    René kindly sent me the Wings3D file, but oddly it doesn't seems
> complete: the wheel is missing. Fortunately, Poseray can import POV
> meshes, so I just made a 3DS file from there:
>
> http://www.ignorancia.org/en/uploads/tmp/micra_inner.3ds
>
>

Thanks, I got that and it looks just the thing. :-D

Ah! it appears in PoseRay as a right hand drive. (The way that God 
intended. :-P )

>> I would think that a couple of Poser figures would be required. One
>> for driving forward, turning left and right with a couple of
>> intermediate positions.
>
>    Yes, and it would be nice to have another one for going backwards...
> the typical pose of looking back with the right arm posed over the
> co-driver seat. :)  ... but for the moment, a single "driving forward"
> position will be enough.
>

Simple one first then. :-)

I'll probably create an animation so that there will be several meshes 
to choose from. I'll use the smallest acceptable mesh so no close ups, 
please. ;-)

Can be changed later, if required.

Any preference to gender?
I've got a Poser cat or a skellington that might be interesting.


-- 

Regards
     Stephen


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From: Jaime Vives Piqueres
Subject: Re: Driving et Physics Playground
Date: 15 Aug 2014 09:50:37
Message: <53edd7ed$1@news.povray.org>
El 15/08/14 a las #4, Stephen escribió:
> Thanks, I got that and it looks just the thing. :-D
>
> Ah! it appears in PoseRay as a right hand drive. (The way that God
> intended. :-P )

   Yes, but only because of the conversion... I guess René, being French,
designed it as Satan intended. :)

   Fortunately, in POV-Ray, the difference between good and evil is
simply "scale <1,1,-1>".

> I'll probably create an animation so that there will be several
> meshes to choose from. I'll use the smallest acceptable mesh so no
> close ups, please. ;-)

   Yes, no close ups: almost a low-poly will do... also, the glass is
tinted, and the sun position is going to be high enough to keep it in
the shadow.

> Any preference to gender?

   Not really, but maybe a man is more suited to keep the triangle count
small, as you can make it bald without remorse.

> I've got a Poser cat or a skellington that might be interesting.

   Make it human for the moment, please... :)

--
jaime


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