POV-Ray : Newsgroups : povray.animations : >>>!!!Please read this!!!<<< Server Time
29 Jul 2024 00:36:39 EDT (-0400)
  >>>!!!Please read this!!!<<< (Message 1 to 10 of 10)  
From: Anthony Bennett
Subject: >>>!!!Please read this!!!<<<
Date: 24 May 1998 17:10:42
Message: <35688CD1.DFE6D539@panama.phoenix.net>
<HTML>
Thank you for reading me! =)

<P>I'm a 16 year old high-school student residing in the Republic of Panama.
I created a great looking mech (bottom), and I want to create a spectacular
animation: here's my idea:

<P>"We begin within a dark, futuristic military base. We see the majestic
and shiny mechs powering on... appearing in the dark. We turn left... flying
motercycles come out from the depths of the base. We turn right, and closer
to us another squadron of 'cycles. We look forward to the mechs again.
Suddenly, the gigantic doors behind the camera slowly open, allowing light
to shine through. We quickly zoom out... we see that the base is in a valley.
The troops start marching. We get a bird's-eye view of the base and it's
crackling forcefield. It turns off, and the troops march out. Tanks also
emerge. We turn around to see the enemy. And the fight begins. The base
is courageously defended... Victory!"

<P>So, who wants in? I need someone to help with the animation of the mechs,
so as to give them realistic movement. Also, I need good textures for the
base and the valley.

<P>PS Please don't steal my script! |)-)
<BR>PS2 If you IMP people want it for your 30min movie, please write me
at:
<BR>        ben### [at] panamaphoenixnet
<BR>PS3 I have another model, if you don't like this one.

<P>        My Mech:<IMG
SRC="cid:par### [at] panamaphoenixnet" HSPACE=10 VSPACE=10 BORDER=0
HEIGHT=176 WIDTH=130></HTML>


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From: Lance Birch
Subject: Re: >>>!!!Please read this!!!<<<
Date: 25 May 1998 02:40:32
Message: <6kb3re$4r6$1@oz.aussie.org>
I think you should post this in povray.general or povray.binaries.animations
because we are really only here for the Internet Movie Project and the
themes have already been decided for it.

--
Lance Birch
Remove the smiley to e-mail.
http://www1.tpgi.com.au/users/ambient/lance


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From: Johannes Hubert
Subject: Re: >>>!!!Please read this!!!<<<
Date: 25 May 1998 03:30:07
Message: <6kb6lj$4tv$1@oz.aussie.org>
Lance Birch <:-)Lan### [at] tpgicomau> wrote in message
<6kb3re$4r6$1@oz.aussie.org>...
>I think you should post this in povray.general or
povray.binaries.animations
>because we are really only here for the Internet Movie Project and the
>themes have already been decided for it.


Sorry Lance, please don't feel attacked, but I feel I have to "protect his
rights" a bit :-)

The newsgroup here was opened after our IMP started, but the name
"povray.animations" is general and I think this is how povray.org see it to
(they can correct me if that is false).
We have no right (and shouldn't do it anyway) to push out people from this
group.

Johannes.


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From: McLilith
Subject: Re: >>>!!!Please read this!!!<<<
Date: 25 May 1998 04:29:40
Message: <356a2bea.22081529@news.povray.org>
On Mon, 25 May 1998 16:40:32 +1000, "Lance Birch"
<:-)Lan### [at] tpgicomau> wrote:

>I think you should post this in povray.general or povray.binaries.animations
>because we are really only here for the Internet Movie Project and the
>themes have already been decided for it.

Actually, this newsgroup is *not* just for the benefit of IMP members,
but for general povray animation posting. We just happen to be
"talking" in this group more than anyone else.  :)


Glen Berry

777### [at] ezwvcom
(Remove the "777" if replying via email.)


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From: Lance Birch
Subject: Re: >>>!!!Please read this!!!<<<
Date: 25 May 1998 17:43:24
Message: <6kcoo6$799$1@oz.aussie.org>
Okay, sorry Anthony.

--
Lance Birch
Remove the smiley to e-mail.
http://www1.tpgi.com.au/users/ambient/lance


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From: Anthony Bennett
Subject: >>>!!!Please read this!!!<<<
Date: 26 May 1998 18:31:31
Message: <356B42C3.2C82E7B@panama.phoenix.net>
> Okay, sorry Anthony.

Apology accepted. =) Thanks for reading my post.

So, is anybody interested in helping me or not?


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From: Slayer04
Subject: Re: >>>!!!Please read this!!!<<<
Date: 11 Aug 1998 08:29:16
Message: <35d02b0c.0@news.povray.org>
I am very interested by that.
But I need yours 3Dmodels (3DS, LWO, IOB, Moray For Windows model, 
...(BUT NOT .POV)) and an animation program (fli or flc) (I got one but 
I need to reder all the frames)

So Give me an animation program or ALL the frames (.jpg) of your 
animation

sla### [at] infoniefr
    Anthony Bennett wrote in message 
<35688CD1.DFE6D539@panama.phoenix.net>...
    Thank you for reading me! =) 
    I'm a 16 year old high-school student residing in the Republic of 
Panama. I created a great looking mech (bottom), and I want to create a 
spectacular animation: here's my idea: 

    "We begin within a dark, futuristic military base. We see the 
majestic and shiny mechs powering on... appearing in the dark. We turn 
left... flying motercycles come out from the depths of the base. We turn 
right, and closer to us another squadron of 'cycles. We look forward to 
the mechs again. Suddenly, the gigantic doors behind the camera slowly 
open, allowing light to shine through. We quickly zoom out... we see 
that the base is in a valley. The troops start marching. We get a 
bird's-eye view of the base and it's crackling forcefield. It turns off, 
and the troops march out. Tanks also emerge. We turn around to see the 
enemy. And the fight begins. The base is courageously defended... 
Victory!" 

    So, who wants in? I need someone to help with the animation of the 
mechs, so as to give them realistic movement. Also, I need good textures 
for the base and the valley. 

    PS Please don't steal my script! |)-) 
    PS2 If you IMP people want it for your 30min movie, please write me 
at: 
            ben### [at] panamaphoenixnet 
    PS3 I have another model, if you don't like this one. 

            My Mech:


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From: Tony
Subject: question on textures
Date: 21 Mar 1999 18:44:15
Message: <36f5844f.0@news.povray.org>
I am attempting to make an animation similar to that in movies like Star
Gate, where there is an upright portal filled with a seemingly mercury like
substance. For the animation part I am trying to use bumps, but not
achieving quite the right effect, but what I am really stuck on is the
mercury texture, I just can't seem to get it right. Any help would be
appreciated.
Tony


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From: Martin Magnusson
Subject: Re: question on textures
Date: 7 Apr 1999 09:03:03
Message: <370B47AF.C40FE5ED@student.uu.se>
Tony wrote:
> but what I am really stuck on is the mercury texture

You could try something like this:

pigment
 {rgb <.85, .85, .9>}
finish 
 {metallic 1 
  brightness 8
  reflection .1
  specular 1
  roughness .001
 }

-- 
Martin Magnusson
Mar### [at] studentuuse
http://www.geocities.com/SoHo/9946/


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From: Bob Hughes
Subject: Re: question on textures
Date: 7 Apr 1999 10:37:46
Message: <370B5F8C.58A7ADE7@aol.com>
oops!

Martin Magnusson wrote:
> 
> pigment
>  {rgb <.85, .85, .9>}
> finish
>  {metallic 1
>  // brightness 8

  brilliance 8 // brightness is actually for use in radiosity

>   reflection .1
>   specular 1
>   roughness .001
>  }

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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