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Hi,
I am trying to make a special shape in povray that is made by spheres, but
neither "intersection" nor "difference" commands cannot help me. This is the
problem: if the position of eight spheres are in a cubic form in a way that the
distance between neighbor sphere is less than 1.4 times the radius of spheres, a
cavity is formed in the center of cube. I want to make the shape of that cavity.
The following code contains the the coordinates of eight spheres. In advance, I
do appreciate your help.
global_settings { assumed_gamma 1.0 }
#include "colors.inc"
//---------------------------------------
camera{ ultra_wide_angle
angle 75
right x*image_width/image_height
location <2 , 3 , -4>
look_at <0,0,0> }
//---------------------------------------
light_source{ <0,0,-2500>
color rgb<1,1,1> }
//---------------------------------------
background {color rgb<1,1,1>}
//---------------------------------------
#declare d=1;
union{
sphere { <d/2, d/2, d/2> , d/1.4}
sphere { <-d/2, -d/2, -d/2> , d/1.4}
sphere { <-d/2, d/2, d/2> , d/1.4}
sphere { <d/2, -d/2, -d/2> , d/1.4}
sphere { <d/2, -d/2, d/2> , d/1.4}
sphere { <-d/2, d/2, -d/2> , d/1.4}
sphere { <d/2, d/2, -d/2> , d/1.4}
sphere { <-d/2, -d/2, d/2> , d/1.4}
pigment{ color rgb<1,0,0> }
}
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Wasn't it Amir_ni who wrote:
>Hi,
>
>I am trying to make a special shape in povray that is made by spheres, but
>neither "intersection" nor "difference" commands cannot help me. This is the
>problem: if the position of eight spheres are in a cubic form in a way that the
>distance between neighbor sphere is less than 1.4 times the radius of
>spheres, a
>cavity is formed in the center of cube. I want to make the shape of
>that cavity.
>The following code contains the the coordinates of eight spheres. In advance, I
>do appreciate your help.
Difference the spheres from a box
difference {
box {d/2, -d/2}
sphere { <d/2, d/2, d/2> , d/1.4}
sphere { <-d/2, -d/2, -d/2> , d/1.4}
sphere { <-d/2, d/2, d/2> , d/1.4}
sphere { <d/2, -d/2, -d/2> , d/1.4}
sphere { <d/2, -d/2, d/2> , d/1.4}
sphere { <-d/2, d/2, -d/2> , d/1.4}
sphere { <d/2, d/2, -d/2> , d/1.4}
sphere { <-d/2, -d/2, d/2> , d/1.4}
pigment{ color rgb<1,0,0> }
}
--
Mike Williams
Gentleman of Leisure
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Hi Mike, Thanks! I am new to this site, so it seems I have posted my question in
two different places. Is it possible to make the shape of that cavity as an
independent object like a sphere so that I can use illumination features? I
mean, when I use """ finish{ambient 0.3 specular 0.5 reflection 0.4} """
inside the difference command block, I think it doesn't illuminates the new
shape, but it first illuminates the sphere and then make a geometrical
subtraction (though I may be wrong). I want to do some illumination effect on
the object so that when I turn the camera, the gloss and other effect can be
observed.
Mike Williams <nos### [at] econymdemoncouk> wrote:
> Wasn't it Amir_ni who wrote:
> >Hi,
> >
> >I am trying to make a special shape in povray that is made by spheres, but
> >neither "intersection" nor "difference" commands cannot help me. This is the
> >problem: if the position of eight spheres are in a cubic form in a way that the
> >distance between neighbor sphere is less than 1.4 times the radius of
> >spheres, a
> >cavity is formed in the center of cube. I want to make the shape of
> >that cavity.
> >The following code contains the the coordinates of eight spheres. In advance, I
> >do appreciate your help.
>
> Difference the spheres from a box
>
> difference {
>
> box {d/2, -d/2}
>
> sphere { <d/2, d/2, d/2> , d/1.4}
> sphere { <-d/2, -d/2, -d/2> , d/1.4}
>
> sphere { <-d/2, d/2, d/2> , d/1.4}
> sphere { <d/2, -d/2, -d/2> , d/1.4}
>
> sphere { <d/2, -d/2, d/2> , d/1.4}
> sphere { <-d/2, d/2, -d/2> , d/1.4}
>
> sphere { <d/2, d/2, -d/2> , d/1.4}
> sphere { <-d/2, -d/2, d/2> , d/1.4}
>
> pigment{ color rgb<1,0,0> }
> }
>
>
> --
> Mike Williams
> Gentleman of Leisure
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"Amir_ni" <nomail@nomail> wrote in message
news:web.498aa9d13b9d3d08792c7d270@news.povray.org...
> Is it possible to make the shape of that cavity as an
> independent object like a sphere so that I can use illumination features?
> I
> mean, when I use """ finish{ambient 0.3 specular 0.5 reflection 0.4} """
> inside the difference command block, I think it doesn't illuminates the
> new
> shape, but it first illuminates the sphere and then make a geometrical
> subtraction (though I may be wrong). I want to do some illumination effect
> on
> the object so that when I turn the camera, the gloss and other effect can
> be
> observed.
You should be able to add the finish straight into the 'difference' after
the 'pigment' definition, or you can place both inside a texture block:
texture {
pigment{ color rgb<1,0,0> }
finish{ambient 0.3 specular 0.5 reflection 0.4}
}
The 'difference' is a CSG operation (Constructive Solid Geometry) and the
result is an object that almost always behaves in the same way that
primitives such as the sphere do.
Regards,
Chris B.
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Wasn't it Amir_ni who wrote:
>Hi Mike, Thanks! I am new to this site, so it seems I have posted my
>question in
>two different places. Is it possible to make the shape of that cavity as an
>independent object like a sphere so that I can use illumination features? I
>mean, when I use """ finish{ambient 0.3 specular 0.5 reflection 0.4} """
>inside the difference command block, I think it doesn't illuminates the new
>shape, but it first illuminates the sphere and then make a geometrical
>subtraction (though I may be wrong). I want to do some illumination effect on
>the object so that when I turn the camera, the gloss and other effect can be
>observed.
You can apply a finish to a difference in exactly the same way as you
would to a primitive object. The only thing that's different is that if
one of your spheres also has its own texture or part of a texture (i.e.
pigment, finish or normal), the texture applied to the sphere is used,
rather than any part of the texture attached to the difference that
contains it.
The logic is that that allows you to create CSG shapes that have
different textures on different parts. [It's most logical if you think
of a union of differently textured objects].
--
Mike Williams
Gentleman of Leisure
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Mike and Chris, thanks. you are right. my system was very small, so I couldn't
see the effects.
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