POV-Ray : Newsgroups : povray.advanced-users : Cloth on a table... Server Time
6 Oct 2024 18:41:47 EDT (-0400)
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From: Stephen
Subject: Re: Cloth on a table...
Date: 6 Dec 2006 04:10:01
Message: <web.457688a859c8a65af1cb1e660@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote:
> Hi!
>
> Been trying to make this scene look like Da Vinci's painting of the last
> supper. The last day was spent on trying to unerstand the table cloth thiny
> included in MegaPov. But I just dont get it. I have noooo idea what to do
> with it. Tweaking about with the sample codes gives me nothing, excecpt
> perhaps more confusion.
>
> Please help.
>

> And here's the current version with the "box cloth"... :/
> http://img469.imageshack.us/img469/6204/wgnattrd8.jpg
>
>
> I put my hopes to you guys and gals..! :)
>
>
> //RusHHouR

Not an answer about megapov but... If you are using poser figures why not


I like the concept although you could get some bad reaction from the
born-agains and fundamentalists.

But then maybe not :-)

http://www.popartuk.com/g/l/lggn0246.jpg
http://www.girbaud.com/common/campagnes/img/pe2005_lacene_01.jpg




workers.


Stephen


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From: Thomas de Groot
Subject: Re: Cloth on a table...
Date: 6 Dec 2006 05:29:49
Message: <45769b9d$1@news.povray.org>
OK
I made a little commented demo file which I shall post in p.b.s-f under the 
same header. An image will be visible in p.b.i. It shows that the table 
cloth has not yet fallen completely, so you can yet increase the 
interations, in steps of 10 or 50. Just mess around :-)
In addition, play also with the intervals and rotations.

Thomas


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From: RusHHouR
Subject: Re: Cloth on a table...
Date: 6 Dec 2006 09:05:00
Message: <web.4576cdf259c8a65a47d3ae5e0@news.povray.org>
Wow! Thanks a lot guys, and most of all Thomas for giving my problems your
time!

(The models are not poser, just ragdolls converted to .inc-files.
And this scene is not in disrespect to anyone. Just for fun.)


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From: Stephen
Subject: Re: Cloth on a table...
Date: 6 Dec 2006 09:25:00
Message: <web.4576d2a559c8a65af1cb1e660@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote:
> Wow! Thanks a lot guys, and most of all Thomas for giving my problems your
> time!
>
> (The models are not poser, just ragdolls converted to .inc-files.
> And this scene is not in disrespect to anyone. Just for fun.)


it.

think that you were being disrespectful but there are some strange people
out there.




Stephen


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From: Thomas de Groot
Subject: Re: Cloth on a table...
Date: 6 Dec 2006 09:36:18
Message: <4576d562$1@news.povray.org>
"RusHHouR" <gee### [at] mailnu> schreef in bericht 
news:web.4576cdf259c8a65a47d3ae5e0@news.povray.org...
> Wow! Thanks a lot guys, and most of all Thomas for giving my problems your
> time!
>

You are welcome! Glad to have been of help. It is always worth the time.

I had this little scene already there for my own use whenever I need the 
macros, so it was fairly easy to adapt it to your needs. I always use it 
outside of my main scene until I am satisfied, and then just  incorporate 
the mesh into it. I often need to refresh my memory with the docs too 
however.

Thomas


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From: Thomas de Groot
Subject: Re: Cloth on a table...
Date: 6 Dec 2006 09:40:17
Message: <4576d651$1@news.povray.org>
Just been thinking: If you want the table cloth ends to crumple on the 
floor, be sure to add the floor (or its dummy) to the target objet.

Thomas


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From: RusHHouR
Subject: Re: Cloth on a table...
Date: 6 Dec 2006 16:35:00
Message: <web.4577370059c8a65a47d3ae5e0@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Just been thinking: If you want the table cloth ends to crumple on the
> floor, be sure to add the floor (or its dummy) to the target objet.
>
> Thomas

Roger that. Well your commented code was sure more enlightning to me than
the documentation. Im tweaking the intervals and iterations atm.

Will post later in images.


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From: Alain
Subject: Re: Cloth on a table...
Date: 6 Dec 2006 17:38:16
Message: <45774658$1@news.povray.org>
Stephen nous apporta ses lumieres en ce 06/12/2006 09:24:
> "RusHHouR" <gee### [at] mailnu> wrote:
>> Wow! Thanks a lot guys, and most of all Thomas for giving my problems your
>> time!

>> (The models are not poser, just ragdolls converted to .inc-files.
>> And this scene is not in disrespect to anyone. Just for fun.)


> it.

> think that you were being disrespectful but there are some strange people
> out there.




> Stephen



"ragdolls" or "paperdolls" are common names for figures in several games. 
Paperdolls are mosily 2D with faked 3D effects. They are flat and usualy made in 
8 animation sets. Monsters in Doom where in that case, before the name was 
introduced.
Ragdolls are the 3D equivalents, the models been 3D, you don't need to fake. 
They are triangle mesh based.

-- 
Alain
-------------------------------------------------
Hardware, n.: The parts of a computer system that can be kicked.


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From: Thomas de Groot
Subject: Re: Cloth on a table...
Date: 7 Dec 2006 03:04:39
Message: <4577cb17$1@news.povray.org>
"RusHHouR" <gee### [at] mailnu> schreef in bericht 
news:web.4577370059c8a65a47d3ae5e0@news.povray.org...
>
> Roger that. Well your commented code was sure more enlightning to me than
> the documentation. Im tweaking the intervals and iterations atm.
>
Glad to hear that. The documentation is indeed somewhat obscure in parts, 
and there are sections (and possibilities) that I don't really understand 
there. Also, I believe that some docs are just missing, for instance: the 
flag making, which I can do but without understand all of it.

Thomas


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From: Stephen
Subject: Re: Cloth on a table...
Date: 7 Dec 2006 03:50:01
Message: <web.4577d4d159c8a65af1cb1e660@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
>
>
>
> "ragdolls" or "paperdolls" are common names for figures in several games.
> Paperdolls are mosily 2D with faked 3D effects. They are flat and usualy made in
> 8 animation sets. Monsters in Doom where in that case, before the name was
> introduced.
> Ragdolls are the 3D equivalents, the models been 3D, you don't need to fake.
> They are triangle mesh based.
>
> --
> Alain
> -------------------------------------------------
> Hardware, n.: The parts of a computer system that can be kicked.

Thanks for the explanation Alain. In that case I am impressed with Rushhours
use of them.

Stephen


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