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Is there a way to apply a warp to a texture?
For example, with a pigment, I can do:
sphere
{ 0, 1
pigment
{ MyPigment
warp { turbulence 1 }
}
}
However, this does not work with textures. Is there a different syntax
or method for texture warps, or is it just not possible?
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On 02/23/2015 01:15 AM, Cousin Ricky wrote:
> Is there a way to apply a warp to a texture?
>
> For example, with a pigment, I can do:
>
> sphere
> { 0, 1
> pigment
> { MyPigment
> warp { turbulence 1 }
> }
> }
>
> However, this does not work with textures. Is there a different syntax
> or method for texture warps, or is it just not possible?
texture {
pigment {
granite 8 poly_wave 2 lambda 6 warp { spherical }
color_map {
[0 srgb <0.95, 0.91, 0.91>*0.9]
[1 srgb <0.95, 0.91, 0.91>]
}
}
}
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On 02/23/2015 02:43 AM, James Holsenback wrote:
> On 02/23/2015 01:15 AM, Cousin Ricky wrote:
>> Is there a way to apply a warp to a texture?
>>
>> For example, with a pigment, I can do:
>>
>> sphere
>> { 0, 1
>> pigment
>> { MyPigment
>> warp { turbulence 1 }
>> }
>> }
>>
>> However, this does not work with textures. Is there a different syntax
>> or method for texture warps, or is it just not possible?
>
> texture {
> pigment {
> granite 8 poly_wave 2 lambda 6 warp { spherical }
> color_map {
> [0 srgb <0.95, 0.91, 0.91>*0.9]
> [1 srgb <0.95, 0.91, 0.91>]
> }
> }
> }
oops ... typo:
texture {
pigment {
granite scale 8 poly_wave 2 lambda 6 warp { spherical }
color_map {
[0 srgb <0.95, 0.91, 0.91>*0.9]
[1 srgb <0.95, 0.91, 0.91>]
}
}
}
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On 02/23/2015 03:46 AM, James Holsenback wrote:
> On 02/23/2015 02:43 AM, James Holsenback wrote:
> texture {
> pigment {
> granite scale 8 poly_wave 2 lambda 6 warp { spherical }
> color_map {
> [0 srgb <0.95, 0.91, 0.91>*0.9]
> [1 srgb <0.95, 0.91, 0.91>]
> }
> }
> }
This is still just a warped pigment, wrapped in a texture. My question
is can a texture as a unit be warped?
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On 23-2-2015 12:54, Cousin Ricky wrote:
> On 02/23/2015 03:46 AM, James Holsenback wrote:
>> On 02/23/2015 02:43 AM, James Holsenback wrote:
>> texture {
>> pigment {
>> granite scale 8 poly_wave 2 lambda 6 warp { spherical }
>> color_map {
>> [0 srgb <0.95, 0.91, 0.91>*0.9]
>> [1 srgb <0.95, 0.91, 0.91>]
>> }
>> }
>> }
>
> This is still just a warped pigment, wrapped in a texture. My question
> is can a texture as a unit be warped?
>
You can do this:
texture {
granite
texture_map {
[0 MyTexture1]
[1 MyTexture2]
}
warp {turbulence 1}
}
--
Thomas
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On 02/23/2015 08:17 AM, Thomas de Groot wrote:
> You can do this:
>
> texture {
> granite
> texture_map {
> [0 MyTexture1]
> [1 MyTexture2]
> }
> warp {turbulence 1}
> }
This looks serviceable. Thanks!
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