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Can anyone show me proper usage of the Shear_Trans macro.
This is a modification I made to the "Basic Scene" supplied on the
insert menu. Can't get it to parse.
#local A=<1,2,3>;
#local B=<1,2,3>;
#local C=<1,2,3>;
sphere {
0.0, 1
Shear_Trans(A,B,C)
texture {
pigment {
radial
frequency 8
color_map {
[0.00 color rgb <1.0,0.4,0.2> ]
[0.33 color rgb <0.2,0.4,1.0> ]
[0.66 color rgb <0.4,1.0,0.2> ]
[1.00 color rgb <1.0,0.4,0.2> ]
}
}
finish{
specular 0.6
}
}
}
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Jim Charter <jrc### [at] msncom> wrote:
> Can anyone show me proper usage of the Shear_Trans macro.
>
> This is a modification I made to the "Basic Scene" supplied on the
> insert menu. Can't get it to parse.
>
> #local A=<1,2,3>;
> #local B=<1,2,3>;
> #local C=<1,2,3>;
> sphere {
> 0.0, 1
> Shear_Trans(A,B,C)
> texture {
> pigment {
> radial
> frequency 8
> color_map {
> [0.00 color rgb <1.0,0.4,0.2> ]
> [0.33 color rgb <0.2,0.4,1.0> ]
> [0.66 color rgb <0.4,1.0,0.2> ]
> [1.00 color rgb <1.0,0.4,0.2> ]
> }
> }
> finish{
> specular 0.6
> }
> }
> }
Try:
#include "transforms.inc"
camera {translate<0,0,-5>}
#local A=<1,2,3>;
#local B=<1,1,3>;
#local C=<1,2,1>;
sphere {
0.0, 1
Shear_Trans(A,B,C)
texture {
pigment {
radial
frequency 8
color_map {
[0.00 color rgb <1.0,0.4,0.2> ]
[0.33 color rgb <0.2,0.4,1.0> ]
[0.66 color rgb <0.4,1.0,0.2> ]
[1.00 color rgb <1.0,0.4,0.2> ]
}
}
finish{
specular 0.6
}
}
}
Stephen S
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Jim Charter <jrc### [at] msncom> wrote:
> Can anyone show me proper usage of the Shear_Trans macro.
>
> This is a modification I made to the "Basic Scene" supplied on the
> insert menu. Can't get it to parse.
>
> #local A=<1,2,3>;
> #local B=<1,2,3>;
> #local C=<1,2,3>;
....
> Shear_Trans(A,B,C)
....
Hi Jim,
You have to make sure that no two of those three vectors are parallel.
I.e.: These three conditions have to be met:
vlength(vcross(A, B)) > 0
vlength(vcross(B, C)) > 0
vlength(vcross(C, A)) > 0
(Note that there are also other ways to check for parallel vectors.)
--
Tor Olav
http://subcube.com
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"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> Jim Charter <jrc### [at] msncom> wrote:
> > Can anyone show me proper usage of the Shear_Trans macro.
> >
> > This is a modification I made to the "Basic Scene" supplied on the
> > insert menu. Can't get it to parse.
> >
> > #local A=<1,2,3>;
> > #local B=<1,2,3>;
> > #local C=<1,2,3>;
> ....
> > Shear_Trans(A,B,C)
> ....
>
> Hi Jim,
>
> You have to make sure that no two of those three vectors are parallel.
>
> I.e.: These three conditions have to be met:
>
> vlength(vcross(A, B)) > 0
> vlength(vcross(B, C)) > 0
> vlength(vcross(C, A)) > 0
>
> (Note that there are also other ways to check for parallel vectors.)
I think the most elegant way is to use the scalar triple product:
vdot(A, vcross(B, C)) != 0
See:
http://en.wikipedia.org/wiki/Triple_product
--
Tor Olav
http://subcube.com
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Tor Olav Kristensen wrote:
> "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
>> Jim Charter <jrc### [at] msncom> wrote:
>>> Can anyone show me proper usage of the Shear_Trans macro.
>>>
>>> This is a modification I made to the "Basic Scene" supplied on the
>>> insert menu. Can't get it to parse.
>>>
>>> #local A=<1,2,3>;
>>> #local B=<1,2,3>;
>>> #local C=<1,2,3>;
>> ....
>>> Shear_Trans(A,B,C)
>> ....
>>
>> Hi Jim,
>>
>> You have to make sure that no two of those three vectors are parallel.
>>
>> I.e.: These three conditions have to be met:
>>
>> vlength(vcross(A, B)) > 0
>> vlength(vcross(B, C)) > 0
>> vlength(vcross(C, A)) > 0
>>
>> (Note that there are also other ways to check for parallel vectors.)
>
> I think the most elegant way is to use the scalar triple product:
>
> vdot(A, vcross(B, C)) != 0
>
> See:
> http://en.wikipedia.org/wiki/Triple_product
>
> --
> Tor Olav
> http://subcube.com
>
>
>
>
Yes that *is* elegant. Thank you, and Stephen
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