|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi
I've just created a figure in Organica, outputted it in 3ds the converted it
to pov smooth triangle in 3dWin ver 4.
The result what I expected except when rendered the figure is transparent.
I've tried everything I can think of to no avail.
I've never had this problem before and I am at a complete loss as to why it
should have come about.
BTW I'm using the superpatch.
Any help or advice would be gratefully received. I can provide the files if
it would help, though the figure file is quite
large.
Thank in advance
Mick
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mick Hazelgrove wrote:
>
> Hi
>
> I've just created a figure in Organica, outputted it in 3ds the converted it
> to pov smooth triangle in 3dWin ver 4.
>
> The result what I expected except when rendered the figure is transparent.
> I've tried everything I can think of to no avail.
>
> I've never had this problem before and I am at a complete loss as to why it
> should have come about.
>
> BTW I'm using the superpatch.
>
> Any help or advice would be gratefully received. I can provide the files if
> it would help, though the figure file is quite
> large.
>
> Thank in advance
>
> Mick
There have been some weird problems with the superpatch and meshes lately.
Have you verified it with the official version ?
Even as I type this I am rendering a diamond created with triangles and I
am having no problems with tranparency in the official version. Before I
added an ior value it was invisible.
If you can' figure it out I would be glad to check it our for you. I have
no problems with big ol meshy files.
--
Ken Tyler
See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
The problem disappears when I use a normal colour rgb statement. It's only
there when I use Gray50 type quick colour statements
Mick
Mick Hazelgrove <mha### [at] mindaswinternetcouk> wrote in message
news:37b943a0@news.povray.org...
> Hi
>
> I've just created a figure in Organica, outputted it in 3ds the converted
it
> to pov smooth triangle in 3dWin ver 4.
>
> The result what I expected except when rendered the figure is transparent.
> I've tried everything I can think of to no avail.
>
> I've never had this problem before and I am at a complete loss as to why
it
> should have come about.
>
> BTW I'm using the superpatch.
>
> Any help or advice would be gratefully received. I can provide the files
if
> it would help, though the figure file is quite
> large.
>
> Thank in advance
>
> Mick
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Tue, 17 Aug 1999 16:41:22 +0100, Mick Hazelgrove wrote:
>The problem disappears when I use a normal colour rgb statement. It's only
>there when I use Gray50 type quick colour statements
Can you show us a representative line or two of the file that causes the
problem without posting/sending the whole thing? Specifically, the texture
you're applying.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
#declare ManTex = texture{
pigment{color rgb<.5.5.5>}// this works
pigment{Gray95}// this is transparent
finish{ambient .01 diffuse .3}
normal{bumps scale .0001}
}
Ron Parker <par### [at] fwicom> wrote in message
news:37b9b023@news.povray.org...
> On Tue, 17 Aug 1999 16:41:22 +0100, Mick Hazelgrove wrote:
> >The problem disappears when I use a normal colour rgb statement. It's
only
> >there when I use Gray50 type quick colour statements
>
> Can you show us a representative line or two of the file that causes the
> problem without posting/sending the whole thing? Specifically, the
texture
> you're applying.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
This is weird now it seems to have something to do with the scale of the
normal
Mick
Mick Hazelgrove <mha### [at] mindaswinternetcouk> wrote in message
news:37b9b1c4@news.povray.org...
> #declare ManTex = texture{
> pigment{color rgb<.5.5.5>}// this works
> pigment{Gray95}// this is transparent
> finish{ambient .01 diffuse .3}
> normal{bumps scale .0001}
> }
> Ron Parker <par### [at] fwicom> wrote in message
> news:37b9b023@news.povray.org...
> > On Tue, 17 Aug 1999 16:41:22 +0100, Mick Hazelgrove wrote:
> > >The problem disappears when I use a normal colour rgb statement. It's
> only
> > >there when I use Gray50 type quick colour statements
> >
> > Can you show us a representative line or two of the file that causes the
> > problem without posting/sending the whole thing? Specifically, the
> texture
> > you're applying.
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Tue, 17 Aug 1999 16:50:12 +0100, Mick Hazelgrove wrote:
>Ron Parker <par### [at] fwicom> wrote in message
>news:37b9b023@news.povray.org...
>> On Tue, 17 Aug 1999 16:41:22 +0100, Mick Hazelgrove wrote:
>> >The problem disappears when I use a normal colour rgb statement. It's
>only
>> >there when I use Gray50 type quick colour statements
>>
>> Can you show us a representative line or two of the file that causes the
>> problem without posting/sending the whole thing? Specifically, the
>texture
>> you're applying.
I can't duplicate this with my build of the Superpatch, with either mesh
or mesh2. What do you get when you render the scene below?
#include "colors.inc"
#declare ManTex = texture{
//pigment{color rgb<.5.5.5>}// this works
pigment{Gray95}// this is transparent
finish{ambient .01 diffuse .3}
normal{bumps scale .0001}
}
camera {location <0,0,-10> look_at 0}
light_source {<-20,-20,-20> rgb 2}
plane {-z,-5 pigment {bozo}}
//mesh {
// triangle {x,y,z texture {ManTex}}
//}
mesh2 {
vertex_vectors {3, x,y,z }
texture_list {1, texture{ ManTex }}
face_indices {1, <0,1,2>,0 }
}
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mick Hazelgrove wrote:
>
> The result what I expected except when rendered the figure is transparent.
> I've tried everything I can think of to no avail.
>
At first I thought it might be the double-illumination problem, but that
has been 'fixed' in the Superpatch...
-Nathan
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |