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On Tue, 17 Aug 1999 16:50:12 +0100, Mick Hazelgrove wrote:
>Ron Parker <par### [at] fwicom> wrote in message
>news:37b9b023@news.povray.org...
>> On Tue, 17 Aug 1999 16:41:22 +0100, Mick Hazelgrove wrote:
>> >The problem disappears when I use a normal colour rgb statement. It's
>only
>> >there when I use Gray50 type quick colour statements
>>
>> Can you show us a representative line or two of the file that causes the
>> problem without posting/sending the whole thing? Specifically, the
>texture
>> you're applying.
I can't duplicate this with my build of the Superpatch, with either mesh
or mesh2. What do you get when you render the scene below?
#include "colors.inc"
#declare ManTex = texture{
//pigment{color rgb<.5.5.5>}// this works
pigment{Gray95}// this is transparent
finish{ambient .01 diffuse .3}
normal{bumps scale .0001}
}
camera {location <0,0,-10> look_at 0}
light_source {<-20,-20,-20> rgb 2}
plane {-z,-5 pigment {bozo}}
//mesh {
// triangle {x,y,z texture {ManTex}}
//}
mesh2 {
vertex_vectors {3, x,y,z }
texture_list {1, texture{ ManTex }}
face_indices {1, <0,1,2>,0 }
}
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