|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi,
If you look at moray.binairies you will see my last drawing.
I started with moray during june 2003.
The most important thing for the modeler would be the possibility to split a
quadrangular face in two parts, parallel with an edge.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Tue, 23 Mar 2004 18:23:11 +0100, "Remy Closset"
<NOS### [at] tiscalifr> wrote:
>Hi,
>
>If you look at moray.binairies you will see my last drawing.
>I started with moray during june 2003.
>The most important thing for the modeler would be the possibility to split a
>quadrangular face in two parts, parallel with an edge.
>
I second that!
Would be be very handy to be able to do that.
Bernd
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi Remy Closset, you recently wrote in moray.win:
> The most important thing for the modeler would be the possibility to split a
> quadrangular face in two parts, parallel with an edge.
Well, I agree that this would be handy, and it might make it into a
future release :-)
For now, just to make sure you are aware of one workflow... this is
what I usually do:
Press 'D' (edge mode)
Select one edge (Shift-Click the edge).
Press 'S' (split edge)
Select the other edge.
Press 'S' (split it)
Press 'F' (face mode)
Select two triangles that make up one of the new quads you actually
wanted.
Press 'M' (merge faces)
Press 'N' (deselect all)
Select the other two triangles that make up the other new quad you
actually wanted.
Press 'M' (merge faces)
Press 'N' (deselect all)
Cheers,
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thanks for your response. You can imagine how difficult and long it is to
make use of the actual edge splitting method .
I any case, I thank you very much for your excellent work. I'll be waiting
impatiently the new release
friendly
news:07sb60htc3k65gepns3riq6rhav4ba5qu3@4ax.com...
> Hi Remy Closset, you recently wrote in moray.win:
>
> > The most important thing for the modeler would be the possibility to
split a
> > quadrangular face in two parts, parallel with an edge.
> Well, I agree that this would be handy, and it might make it into a
> future release :-)
>
> For now, just to make sure you are aware of one workflow... this is
> what I usually do:
> Press 'D' (edge mode)
> Select one edge (Shift-Click the edge).
> Press 'S' (split edge)
> Select the other edge.
> Press 'S' (split it)
> Press 'F' (face mode)
> Select two triangles that make up one of the new quads you actually
> wanted.
> Press 'M' (merge faces)
> Press 'N' (deselect all)
> Select the other two triangles that make up the other new quad you
> actually wanted.
> Press 'M' (merge faces)
> Press 'N' (deselect all)
>
> Cheers,
>
> - Lutz
> email : lut### [at] stmuccom
> Web : http://www.stmuc.com/moray
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi Remy Closset, you recently wrote in moray.win:
> Thanks for your response. You can imagine how difficult and long it is to
> make use of the actual edge splitting method .
How would you ideally like it to work? What do you want to be able to
do with what keys/buttons?
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Sun, 28 Mar 2004 10:30:20 -0800, Lutz Kretzschmar <lut### [at] stmuccom>
wrote:
>Hi Remy Closset, you recently wrote in moray.win:
>
>> Thanks for your response. You can imagine how difficult and long it is to
>> make use of the actual edge splitting method .
>How would you ideally like it to work? What do you want to be able to
>do with what keys/buttons?
>
>- Lutz
Mhh...this is not so easy...I think...
1. I want to select a rectangular face
2. Then we need a button called: Split Face in 2/4 Faces
3. An optionbox/window could appear, asking to split in how many
faces( 2 or 4)
Splitting to 4 faces should be clear (symetrical, from center of all
edges) but splitting to 2 faces is bit more difficult, because there
are two solutions to this. (North-South <-or-> East-West)
Damn... I didn't think of that.
Maybe someone else has a good idea?!?
How do other modellers cope with this problem?
--
Bernd
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Here is my proposal
First select two or more edges
Than split
The result is in the attached file
news:tc6e60djpftuaq4j8qm7eelhoqsl0kbif9@4ax.com...
> Hi Remy Closset, you recently wrote in moray.win:
>
> > Thanks for your response. You can imagine how difficult and long it is
to
> > make use of the actual edge splitting method .
> How would you ideally like it to work? What do you want to be able to
> do with what keys/buttons?
>
> - Lutz
> email : lut### [at] stmuccom
> Web : http://www.stmuc.com/moray
Post a reply to this message
Attachments:
Download 'Faces.jpg' (62 KB)
Preview of image 'Faces.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi Remy Closset, you recently wrote in moray.win:
> The most important thing for the modeler would be the possibility to split a
> quadrangular face in two parts, parallel with an edge.
Good News
---------
I have implemented a splitting algorithm that allows you to select as
many edges as you like (instead of just one). Moray then splits the
edges according to specific rules. If you select all edges, splitting
works kind of like subdivision.
I need a few testers to test this feature, so if you use the mesh
editor and miss being able to split more than one edge please let me
know by replying here.
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
here (?)
Thats what you wanted?
Greets
Arne
Lutz Kretzschmar wrote:
> Hi Remy Closset, you recently wrote in moray.win:
>
>
>>The most important thing for the modeler would be the possibility to split a
>>quadrangular face in two parts, parallel with an edge.
>
>
> Good News
> ---------
> I have implemented a splitting algorithm that allows you to select as
> many edges as you like (instead of just one). Moray then splits the
> edges according to specific rules. If you select all edges, splitting
> works kind of like subdivision.
>
> I need a few testers to test this feature, so if you use the mesh
> editor and miss being able to split more than one edge please let me
> know by replying here.
>
> - Lutz
> email : lut### [at] stmuccom
> Web : http://www.stmuc.com/moray
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I volunteer to test.
Steve Shelby
"Lutz Kretzschmar" <lut### [at] stmuccom> wrote in message
news:gfa870t82ntf715duoad72qa115v6umrtt@4ax.com...
> Hi Remy Closset, you recently wrote in moray.win:
>
> > The most important thing for the modeler would be the possibility to
split a
> > quadrangular face in two parts, parallel with an edge.
>
> Good News
> ---------
> I have implemented a splitting algorithm that allows you to select as
> many edges as you like (instead of just one). Moray then splits the
> edges according to specific rules. If you select all edges, splitting
> works kind of like subdivision.
>
> I need a few testers to test this feature, so if you use the mesh
> editor and miss being able to split more than one edge please let me
> know by replying here.
>
> - Lutz
> email : lut### [at] stmuccom
> Web : http://www.stmuc.com/moray
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |