POV-Ray : Newsgroups : moray.binaries : Smooth Teddy + Moray? Server Time
22 Dec 2024 06:23:58 EST (-0500)
  Smooth Teddy + Moray? (Message 1 to 2 of 2)  
From: Shire
Subject: Smooth Teddy + Moray?
Date: 23 Feb 2006 22:45:01
Message: <web.43fe80ac9df4602287b0b58a0@news.povray.org>
Anybody ever play with this thing?
http://www-ui.is.s.u-tokyo.ac.jp/~takeo/java/smoothteddy/  This fellow,
Takeo Igarashi, is an associate professor in Tokyo who researches intuitive
interfaces for design. (I have absolutely no association with him, but
think he's nifty.)

The little java ap I linked to creates rounded organic models from sketches,
as a graphic artist, I delight in it.  I modeled a humpback whale and
painted it in  just under eight minutes (time includes painful restart of
unstable application.)   http://www.skidmore.edu/~c_woodma/tharshebe.jpg

I used to use his older application, Teddy, export the choppy looking models
and then import them into Moray using (so long ago) I think it was Thomas
Baier's obj importer?  But Takeo's second version, smooth teddy, is oh so
sexy satin.

I hadn't seen mention of Takeo's work on this newsgroup in the past so I
thought I'd bring it up.  Really really useful publicly available tools
ought to stick together.  Takeo focuses on working for Carnigie Mellon's
Alice project with his Teddy programs, meaning Smooth teddy outputs to a
nearly useless *.asg file. The only converter I've seen is a link off of
Takeo's page, http://www.dadim.org/norbert/xsl/ and in the past has needed
a little tweaking before it works.

I understand nothing of formats and programming, I am lucky when my hello
world programs don't somehow produce an overflow error.  Would it be hard
to make an asg become a udo/mdl?

-Shire
gry### [at] gmailcom


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From: Thomas Baier
Subject: Re: Smooth Teddy + Moray?
Date: 5 Mar 2006 14:56:44
Message: <eqfm021k0td1rp7vkcuh4q32848ufer9jh@4ax.com>
Shire,

SmoothTeddy is designed to be a proove of concept. I dont think that
you can use it in bigger projects.

Anyhow the ideas behind a great, because 
it does two things in a small, neat java application:

mesh subdivision 
and 
painting on polygon meshes.

If you want to make bigger models (and use it without any problems in
POV-Ray) you can look at this tools:

Wings3D (http://www.wings3d.com/), free polygon modeller 
or 
Rheingold3D (http://www.tb-software.com/products2.html), commercial
polygon modeller

and 

Tattoo (http://www.terabit.nildram.co.uk/tattoo/), free realtime mesh
painting software


All 3 tools gives you much more on hand and can be used with POV-Ray.

B&R

-tb


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