POV-Ray : Newsgroups : moray.binaries : Re: A really cool plant mesh. Server Time
1 Jul 2024 03:37:50 EDT (-0400)
  Re: A really cool plant mesh. (Message 7 to 16 of 16)  
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From: Alex Magidow
Subject: Re: A really cool plant mesh.
Date: 6 Apr 1999 18:54:55
Message: <370A8257.86DE765D@mninter.net>
What program was it made in? How about you post a small(320x240, maybe?) JPG,
so we can see if we are wouldn't mind. If you past our fiendish test, you may
post it here.

Kyle wrote:

> Oh, DOH!  I forgot to post the .inc file also.  Well, it's nearly 1MB so
> it might be too large for a newsgroup post, what do you think?
>
>                 Kyle
>
> Lue Ebra wrote:
> >
> > uh.. nice heirarchy, although without the udo/inc files, that's all I
> > get }:=>
> > Lue_Ebra
> > Kyle wrote in message <3708D686.AE49ACA1@geocities.com>...
> > >I'm not sure if this is what this newgroup is for, but here is a really
> > >cool Moray model of a small, palm like house plant.  It's awesome!
> > >Well, I think it's awesome :-)
> > >
> > > Kyle



--
Only I can prevent narcissism!


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From: Tim Riley
Subject: Re: A really cool plant mesh.
Date: 6 Apr 1999 19:11:13
Message: <370A867F.925E3934@its.bldrdoc.gov>
Kyle wrote:
> Oh, DOH!  I forgot to post the .inc file also.  Well, it's nearly 1MB so
> it might be too large for a newsgroup post, what do you think?
--

Both the INC file and UDO file are ASCII and
ZIP will compress them quite a bit.

 -----------------------------------------
|               Tim Riley                 |
| Institute for Telecommunication Science |
|     National Telecommunications and     |
|       Information Administration        |
|          US Dept. of Commerce           |
|            Boulder, Colorado            |
|      E-mail:tri### [at] itsbldrdocgov      |
|     Per favore spenga le Sue scarpe     |
|  davanti abbandonare il nave spaziale.  |
 -----------------------------------------


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From: Zeger Knaepen
Subject: Re: A really cool plant mesh.
Date: 6 Apr 1999 21:40:26
Message: <370aa97a.0@news.povray.org>
Alex Magidow heeft geschreven in bericht <370A820A.E7EC48DD@mninter.net>...
>I'm up for that...its what I need- focus.
>
>So, now we need a decent idea for such a picture...I can do some fairly
decent
>Lparser deciduous trees...sans leaves, though. But who needs leaves,
anyhow? We can
>do a winter scene.
>
>Simon de Vet wrote:
>


I would say a messy living room. I think it would be a challenge to get it
really photorealistic, and when it's messy there's enough work for
everybody.

ZK


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From: Alex Magidow
Subject: Re: A really cool plant mesh.
Date: 6 Apr 1999 23:59:10
Message: <370AC9A6.43D6ED64@mninter.net>
Lets wait until Magiclight with export to POV-Ray comes out...very nice, very
fast NURBS modeler, with features(as soon as version alpha 0.2 comes out) such
as knot insertion in NURBS, openGL display, extrude along spline path, FFD,
etc...then, we can do a really good scene.

Zeger Knaepen wrote:

> Alex Magidow heeft geschreven in bericht <370A820A.E7EC48DD@mninter.net>...
> >I'm up for that...its what I need- focus.
> >
> >So, now we need a decent idea for such a picture...I can do some fairly
> decent
> >Lparser deciduous trees...sans leaves, though. But who needs leaves,
> anyhow? We can
> >do a winter scene.
> >
> >Simon de Vet wrote:
> >
>
> I would say a messy living room. I think it would be a challenge to get it
> really photorealistic, and when it's messy there's enough work for
> everybody.
>
> ZK



--
Only I can prevent narcissism!


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From: Kyle
Subject: Re: A really cool plant mesh.
Date: 7 Apr 1999 02:18:31
Message: <370AEA2F.BCC55D80@geocities.com>
Where can I get this Magiclight?  Count me in for the realistic scene.

		Kyle


Alex Magidow wrote:
> 
> Lets wait until Magiclight with export to POV-Ray comes out...very nice, very
> fast NURBS modeler, with features(as soon as version alpha 0.2 comes out) such
> as knot insertion in NURBS, openGL display, extrude along spline path, FFD,
> etc...then, we can do a really good scene.
> 
> Zeger Knaepen wrote:
> 
> > Alex Magidow heeft geschreven in bericht <370A820A.E7EC48DD@mninter.net>...
> > >I'm up for that...its what I need- focus.
> > >
> > >So, now we need a decent idea for such a picture...I can do some fairly
> > decent
> > >Lparser deciduous trees...sans leaves, though. But who needs leaves,
> > anyhow? We can
> > >do a winter scene.
> > >
> > >Simon de Vet wrote:
> > >
> >
> > I would say a messy living room. I think it would be a challenge to get it
> > really photorealistic, and when it's messy there's enough work for
> > everybody.
> >
> > ZK
> 
> --
> Only I can prevent narcissism!


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From: Scott McDonald
Subject: Re: A really cool plant mesh.
Date: 7 Apr 1999 02:25:08
Message: <370AEC67.1F3D870C@metrolink.com>
Yeah, but where would the dragon go?

Simon de Vet wrote:
> 
> Kyle wrote:
> 
> > A big project you say?  I'd be into that.  Anyone wanna do a big
> > project?  Maybe a cool animation (police car chase, naval sea battle,
> > jets doing airstrikes, etc..) ?
> 
> How about an ultimate, realistic scene?
> 
> Different people would all do objects for a simple scene (say.. a desk) and make
> them as realistic as is humanly possible... once all the ultra realistic objects
> are completed, they could all be loaded into the scene, and rendered by someone
> with a nice computer.
> 
> For example, instead of working for a couple of months on a scene, and getting
> bored, I might have the task of making a perfectly realistic, ultimate pencil
> sharpener.
> 
> Gives focus....


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From: Ph Gibone
Subject: Re: A really cool plant mesh.
Date: 7 Apr 1999 04:24:06
Message: <370b0816.0@news.povray.org>
He is sharpening its claws, what else could a pencil sharpener be used for :
I don't sharpen my keyboard ;-)

Philippe

>Yeah, but where would the dragon go?
>
>Simon de Vet wrote:
>>
>> Kyle wrote:
>>
>> > A big project you say?  I'd be into that.  Anyone wanna do a big
>> > project?  Maybe a cool animation (police car chase, naval sea battle,
>> > jets doing airstrikes, etc..) ?
>>
>> How about an ultimate, realistic scene?
>>
>> Different people would all do objects for a simple scene (say.. a desk)
and make
>> them as realistic as is humanly possible... once all the ultra realistic
objects
>> are completed, they could all be loaded into the scene, and rendered by
someone
>> with a nice computer.
>>
>> For example, instead of working for a couple of months on a scene, and
getting
>> bored, I might have the task of making a perfectly realistic, ultimate
pencil
>> sharpener.
>>
>> Gives focus....


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From: Nathan Zwalsh
Subject: I found magiclight
Date: 7 Apr 1999 04:37:35
Message: <370B0B21.90462D6C@fatnet.net>
the magiclight web site is <<((
http://home.bip.net/mikael_aronsson/manual.html ))>>


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From: Alex Magidow
Subject: Re: A really cool plant mesh.
Date: 7 Apr 1999 09:03:22
Message: <370B4931.C0AB6BC@mninter.net>
The download adress, not currently on his page, is:
http://home.bip.net/mikael_aronsson/ml-win.zip
If you have windows NT/98, this should be fine. If you are using 95, or get an error
concerning TrackMouseEvent, download this one, and copy over the original exe:
http://home.bip.net/mikael_aronsson/ml-win-x.zip

Hold in mind that this is alpha .1- there is no save/load, and no export. And the
renderer does everything upside down. However, the modeler already supports NURBS
and booleans...in any case, keep checking the main site,
http://home.bip.net/mikael_aronsson/
because Mikael said he will probably release version 0.2 soon...if you don't want to
keep checking the site, just join the mailing list. No real discussions, just
magiclight news, updates, and feature requests.

Kyle wrote:

> Where can I get this Magiclight?  Count me in for the realistic scene.
>
>                 Kyle
>
> Alex Magidow wrote:
> >
> > Lets wait until Magiclight with export to POV-Ray comes out...very nice, very
> > fast NURBS modeler, with features(as soon as version alpha 0.2 comes out) such
> > as knot insertion in NURBS, openGL display, extrude along spline path, FFD,
> > etc...then, we can do a really good scene.
> >
> > Zeger Knaepen wrote:
> >
> > > Alex Magidow heeft geschreven in bericht <370A820A.E7EC48DD@mninter.net>...
> > > >I'm up for that...its what I need- focus.
> > > >
> > > >So, now we need a decent idea for such a picture...I can do some fairly
> > > decent
> > > >Lparser deciduous trees...sans leaves, though. But who needs leaves,
> > > anyhow? We can
> > > >do a winter scene.
> > > >
> > > >Simon de Vet wrote:
> > > >
> > >
> > > I would say a messy living room. I think it would be a challenge to get it
> > > really photorealistic, and when it's messy there's enough work for
> > > everybody.
> > >
> > > ZK
> >
> > --
> > Only I can prevent narcissism!



--
Only I can prevent narcissism!


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From: Psychomek
Subject: Re: A really cool plant mesh.
Date: 21 Apr 1999 11:00:40
Message: <371DD954.DDD4C605@cyberhighway.net>
In about a month or so i will be getting a new PII 350 MHz with 32 MB ram but
will Upgrade the ram ASAP and with my Povray Superpatch we could do a good
scene!

Ph Gibone wrote:

> He is sharpening its claws, what else could a pencil sharpener be used for :
> I don't sharpen my keyboard ;-)
>
> Philippe

> >Yeah, but where would the dragon go?
> >
> >Simon de Vet wrote:
> >>
> >> Kyle wrote:
> >>
> >> > A big project you say?  I'd be into that.  Anyone wanna do a big
> >> > project?  Maybe a cool animation (police car chase, naval sea battle,
> >> > jets doing airstrikes, etc..) ?
> >>
> >> How about an ultimate, realistic scene?
> >>
> >> Different people would all do objects for a simple scene (say.. a desk)
> and make
> >> them as realistic as is humanly possible... once all the ultra realistic
> objects
> >> are completed, they could all be loaded into the scene, and rendered by
> someone
> >> with a nice computer.
> >>
> >> For example, instead of working for a couple of months on a scene, and
> getting
> >> bored, I might have the task of making a perfectly realistic, ultimate
> pencil
> >> sharpener.
> >>
> >> Gives focus....


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