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Only a little.
Sander wrote:
>
> Was it naive to suppose that the full source of this magnificent image could
> be found in the accompanying zip ? :(
>
> --
> Regards, Sander
> -----------------------------
>
> Warp <war### [at] tagpovrayorg> schreef in berichtnieuws
> 3910318d@news.povray.org...
> > gt_city.jpg by Gilles Tran is the most photorealistic image I have ever
> > seen made with povray. Just amazing. I'm speechless.
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On 3 May 2000 10:02:54 -0400, Warp wrote:
> gt_city.jpg by Gilles Tran is the most photorealistic image I have ever
>seen made with povray. Just amazing. I'm speechless.
>
But if you read the text file, not much of this was actually created in
POV, there are very few procedural textures and few home made objects.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
9:09am up 11 days, 11:10, 2 users, load average: 1.38, 1.13, 1.04
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Steve wrote:
> But if you read the text file, not much of this was actually created in
> POV, there are very few procedural textures and few home made objects.
But what ! Even were I to scroung the net for every thing I could
get my hands on I couldn't begin to approach the level of detail
and realism that Gilles managed to create in his image. The true
artist knows the limitations of the program(s) he is using and
knows when to improvise to get the effects he needs for his artistic
creations.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Steve wrote:
> But if you read the text file, not much of this was actually created in
> POV, there are very few procedural textures and few home made objects.
In terms of file size, it's sure that meshes and image maps take a lot of disc
space relatively to scene files written directly in the Pov editor.
However, the scene files (not counting the meshes of course) still represent
around 6000 lines of hand written code. Have a look at the zip file, and, for
further info, at these temporay pages:
http://www.inapg.inra.fr/dsa/temp/makingof.htm
G.
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Steve <sjl### [at] ndirectcouk> wrote...
>
> But if you read the text file, not much of this was actually created in
> POV, there are very few procedural textures and few home made objects.
Is that a bad thing? Why reinvent the wheel? Reusing existing objects
(usually with modification) is at least somewhat common practice for CG
artists, and, IMHO, is just plain smart.
By not wasting time modeling cars that somebody else had already modeled, he
was able to focus much more attention on other aspects of the scene
(textures, lighting, and the overall composition).
-Nathan
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