Can anyone recommend a way of creating sprites like these?
http://www.gamedev.net/page/resources/_/technical/game-programming/tilemap-based-game-techniques-handling-terrai-r934
The sprites need to join up together smoothly at the edges so you don't
see a big seam between them. I was thinking of using the intersection of
an squarish isosurface and a plane, but that will not necessarily line
up at the edges.
Thoughts?
Mike
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