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I have made a small list of features I would like to see implemented in a
future version of Poseray. These features are derived from cases met in the
use of Poseray, in combination with Poser and/or external modellers.
1 Naming a POV-Ray export of merged meshes
After using the "Merge 3D model..." command under "Load...", the exported
(merged) object to POV-Ray should have a specific name. Presently, the name
given in the "Model assembly from the meshes" section of the
xxx_POV_geom.inc file, is derived from the *last* of the merged object.
Example of what is exported now:
//Model assembly from the meshes
#declare MyObject_Third_=
object{ MyObject _ Third _First_ material{First_} hollow}
object{ MyObject _ Third _Second_ material{Second_} hollow}
object{ MyObject _ Third _Third_ material{Third_} hollow}
}
This should either be declaring the name MyObject_ or a name given through a
selection box. The result should then be either:
//Model assembly from the meshes
#declare MyObject_=
object{ MyObject _First_ material{First_} hollow}
object{ MyObject _Second_ material{Second_} hollow}
object{ MyObject _Third_ material{Third_} hollow}
}
or, with a name given separately:
//Model assembly from the meshes
#declare MyMergedObject_=
object{ MyObject _First_ material{First_} hollow}
object{ MyObject _Second_ material{Second_} hollow}
object{ MyObject _Third_ material{Third_} hollow}
}
2 Saving uv transformations in the Materials section
It is sometimes necessary to, e.g. scale up or down the uv of a material in
order to better fit it to the mesh. This can be done in Poser too, however
the result is not exported/imported into Poseray, so additional
transformation on the uv is needed there. Like the other material
parameters, it would be important to be able to save these transformations
to file for future use, preferably into the same xxx_material_settings.mtl
file.
3 Showing (and using) the origin of the object in the Preview window
The origin of the object should be visible in the Preview window (three
axis). This origin may not be identical to the World origin, so both should
be visible. Note that this is not identical to the orientation axis already
visible which is not related to the origin itself. In addition, a
possibility to translate the object towards the World origin, if necessary,
could be considered.
--
All the best,
Thomas
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