JH schrieb:
> Hi all,
>
> I have a scene that would take some 280 hours to render with
> radiosity/antialiasing, so I'd like to find a way of splitting it into smaller
> segments and rendering each segment separately. Is there a way to do it?
Since it has been mentioned that certain settings have to be kept the
same when separating pretrace and render - this is not the case for
most. In fact i think only recursion_limit must not be modified when
reusing radiosity data.
In some cases it is a good idea to selectively change certain settings
to avoid discontinuities between separately rendered tiles.
always_sample is the obvious and documented one.
The general approach to avoid radiosity sampling in the final pass is to
take a lot of samples in the pretrace (by using low error_bound, maybe
high nearest_count and possibly adapting minimum_reuse). pretrace_end
has to be sufficiently low to actually take all those samples of course
(and the pretrace render resolution has to be sufficient for that of
course). In the final renders you need to adapt all those settings to
mostly avoid further samples (to completely avoid them is hardly
possible though).
-- Christoph
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