POV-Ray : Newsgroups : povray.binaries.images : waste of time! : Re: waste of time! Server Time
26 May 2024 11:11:53 EDT (-0400)
  Re: waste of time!  
From: Ricardo M Barros
Date: 28 Jan 2008 11:06:01
Message: <479dfd69@news.povray.org>
> You have multiple reflections and refractions. That mean that you have 
tons of 
> rays to compute. Add the aa and the small bumps, you need lot of 
subsampling = 
> lot of time.

yes, but looking at the original scene for the first time, I'd never have 
guessed it!

but you're right, there are rays passing through 3 cups with IOR and 
normals, as well
as reflecting off the other cups in the scene.  It's insanity squared!

> Try adding adc_bailout 0.01 in the global_settings.

I'll try that.  As well as some no_image, no_shadow trickery...

> It will cause a small decrease in quality that can go unnoticed, but 
will 
> accelerate things as the ray tracing will often stop much earlier.

And I didn't even go with media for blurry shadows, area_lights, radiosity 
and caustics! 
I wonder how much time it'd take in an unbiased renderer such as Indigo or 
Luxrender...


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