> You have multiple reflections and refractions.
That mean that you have tons of
> rays to compute. Add the aa and the small bumps, you need lot of subsampling
=
> lot of time.
yes, but looking at the original scene for the first
time, I'd never have guessed it!
but you're right, there are rays passing through 3
cups with IOR and normals, as well
as reflecting off the other cups in the scene. It's
insanity squared!
> Try adding adc_bailout 0.01 in the global_settings.
I'll try that. As well as some no_image, no_shadow
trickery...
> It will cause a small decrease in quality that can go unnoticed, but
will
> accelerate things as the ray tracing will often stop much earlier.
And I didn't even go with media for blurry shadows,
area_lights, radiosity and caustics!
I wonder how much time it'd take in an unbiased renderer
such as Indigo or Luxrender...