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> z*2.6-y/3+x*.1 instead of <0.1, -1/3, 2.6>? This isn't the obfuscated
code contest, you know :)
it's what happens when you begin with just one dimension and then add
another, and then, a last one as well... :P
> I'm trying to modify the scene so that the camera gets rotated, instead
> of the whole scene. And taking that lightsource outside the union. My
> final goal is a camera rotate y*360*clock that looks good. It's not
> turning out so easy...
not really needed camera rotation for that.
just before rotate -x*amount
add:
rotate y*360*clock
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