> z*2.6-y/3+x*.1 instead of <0.1,
-1/3, 2.6>? This isn't the obfuscated
code contest, you know :)
it's what happens when you begin with
just one dimension and then add another, and then, a last one as well...
:P
> I'm trying to modify the scene
so that the camera gets rotated, instead
> of the whole scene. And taking
that lightsource outside the union. My
> final goal is a camera rotate y*360*clock
that looks good. It's not
> turning out so easy...
not really needed camera rotation for
that.
just before rotate -x*amount
add:
rotate y*360*clock