> z*2.6-y/3+x*.1 instead of <0.1, -1/3, 2.6>? This isn't the obfuscated
code contest, you know :)

it's what happens when you begin with just one dimension and then add another, and then, a last one as well... :P

> I'm trying to modify the scene so that the camera gets rotated, instead
> of the whole scene. And taking that lightsource outside the union. My
> final goal is a camera rotate y*360*clock that looks good. It's not
> turning out so easy...

not really needed camera rotation for that.

just before rotate -x*amount
add:
rotate y*360*clock