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"DevMan" <pet### [at] klemm-softwarede> wrote in message
news:web.45b0762fe269e131bd8c5ded0@news.povray.org...
>I am looking for a solution to get back the transformed location of an
> object. I want to use that location as camera {location
> MovedAnRotatedObjectLocation}.
> I hoped to include the camera directly into the object hirarcy like
> object{object{object1, object2,camera} translate<...> rotate <...>}
> but that does not work.
> Can anyone give me a hint to save transformed vectors in a deep hiracy and
> work with them on the top-level (WCS) ie. camera relations?
> Thanks.
>
Hi,
I suspect that the 'transform' directive will end up being the key to
achieving what you need.
You can assign an identifier to a transformation and re-use it as many times
as you like.
#declare MyTransform = transform {translate <-1,0,0> rotate <20,90,10>}
sphere {0,1 transform MyTransform pigment {color rgb 1}}
box {... transform MyTransform ...}
camera {... transform MyTransform ...}
You can build up complex transformations by applying additional
transformations on top of the first:
#declare MyTransform = transform {translate <-1,0,0>}
#declare MyTransform = transform {MyTransform rotate <20,90,10>}
and you can obtain the inverse of a given transformation using the 'inverse'
keyword:
#declare InverseTransform = transform {MyTransform inverse}
Regards,
Chris B.
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