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On Fri, 3 Nov 2000 19:04:01 -0700, Bill Brehm wrote:
>Hi,
>
>This one's hard for me to describe, so I hope the point get across.
>
>I'd like to create an compound object that adds something to the scene, but
>also removes something else from whatever it happens to intersect.
>
>I guess I'll do it by example.
>
>Say I make a golf course lawn. I want to add a bunch of holes with a golf
>ball in each of them. I don't want have to use a difference object to create
>the ground then specify the coordinates of each hole and then have to repeat
>each coordinate to place the golf balls. I'd like to create a "golf ball in
>a hole" object which when place in the ground would "drill a hole" in the
>ground and then create a ball. If I decided to add some holes, I wouldn't
>have to go back and modify two objects, the drilled ground and the group of
>balls. If I decided to use this object inside the club house or on a golf
>cart, it would drill the holes in those objects and add the balls.
Nope. You'll have to do it the way you thought you were going to
have to do it, I don't think that there's any easier way.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
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