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I'm relatively new to POV-Ray and I'm creating a Minecraft-inspired battle
scene.
All objects are defined by polygons.
So far, so good, but most of them are just not lit no matter how the light
source is configured. I don't know why this happens.
The polygons don't have a finish, they just have an image_map texture.
Has somebody an answer?
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From: Thomas de Groot
Subject: Re: Some polygons are not lit! Is that a bug?
Date: 6 Oct 2013 07:16:48
Message: <525146a0$1@news.povray.org>
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On 6-10-2013 11:22, TMGellert wrote:
> I'm relatively new to POV-Ray and I'm creating a Minecraft-inspired battle
> scene.
> All objects are defined by polygons.
> So far, so good, but most of them are just not lit no matter how the light
> source is configured. I don't know why this happens.
> The polygons don't have a finish, they just have an image_map texture.
>
> Has somebody an answer?
>
>
It would help if you posted an image at povray.binaries.images (aka p.b.i.).
Thomas
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"TMGellert" <nomail@nomail> wrote:
> I'm relatively new to POV-Ray and I'm creating a Minecraft-inspired battle
> scene.
> All objects are defined by polygons.
> So far, so good, but most of them are just not lit no matter how the light
> source is configured. I don't know why this happens.
> The polygons don't have a finish, they just have an image_map texture.
>
> Has somebody an answer?
! THREAD CLOSED ! BUG BIXED !
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