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> I'm aware of the #declare function but it's not working for me.
> I have a set of mirrors and beams (cylinders) that I need to move as one big
> object so I don't have to deal with the complications of moving every single of
> the 20 pieces by themselves.
>
> How exactly do I do this? I just learned the program a couple of days ago.
> Thanks!
>
>
union{...}
It's base porpose is exactly what you want: Give the possibility to
manipulate several objects as if they where just one.
Just add "union{" before those 20 objects, then put a "}" after the last
(you may want to leave 1 or 2 blank lines here).
You can now place some rotate, scale and translate between the last
object and the "}" and those thansformations will affect all your
objects as one.
If you add some texture to the union AFTER the last object, it will be
applyed to any object that don't already have one.
If this texture is applyed before the transforms, the transforms will
affect it: It will move, rotate and scale with the whole union.
Alain
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