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Hellow! My name is Alexander.
I find rendering error in next example.
If planar face commented as 'plane' will be deleted, then rendering is OK
Is is unavoidable?
Thanks
global_settings { ambient_light <0.99608, 0.99608, 0.99608>}
background { <0.83922, 0.99608, 0.98824>}
camera {
location <0, 3.5, -1.2>
sky <-0, 1, 0>
look_at <0, 0, 0>
right <1, 0, 0>
angle 24.39718
}
light_source { <1, 1, 0>
rgb <1.5, 1.5, 1.5>
parallel point_at <0, 0, 0>
}
mesh2 {
vertex_vectors { 4
<0.27041, 1, -0.48296>
<0.141, 1, -0.5>
<0.01159, 2.167, -0.48296>
<0.141, 2.167, -0.5>
}
normal_vectors { 4
<-0.25188, 0.22995, -0.94004>
<0, 0.22995, -0.9732> // 1
<0.25882, 0, -0.96593> // 2
<0, 0, -1> // 3
}
face_indices { 2
<2,3,1> // warp
<1,3,0> // plane <===== delete it for OK rendering
}
normal_indices { 1
<2,3,1>
}
inside_vector <0,0,1>
pigment { rgb <0, 1, 0>}
finish {
ambient 0.5
diffuse 0.6
}
}
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