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Hi,
I am creating 2D projections of a 3D object by shining a light source
through it. I want projections at various angles and therefore, I rotate
the object to get different projections. The projections look good. My
question is on the kind of interpolation that POV applies while creating
the projection, i.e. when in taking a projection of ab object from a
non-orthogonal views, you get non-integer values of pixels; what and how
does POV interpolate those non-integer pixel values? To their nearest
neighbor?
Meenal
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"Meenal" <mee### [at] studentumassedu> wrote:
> Hi,
>
> I am creating 2D projections of a 3D object by shining a light source
> through it. I want projections at various angles and therefore, I rotate
> the object to get different projections. The projections look good. My
> question is on the kind of interpolation that POV applies while creating
> the projection, i.e. when in taking a projection of ab object from a
> non-orthogonal views, you get non-integer values of pixels; what and how
> does POV interpolate those non-integer pixel values? To their nearest
> neighbor?
>
> Meenal
I think you want the advice in Pov-Ray help section
5.2.6.4 Anti-Aliasing Options.
Good luck.
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