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Hi everybody,
I'm working on windows XP, and I want to use French accents in a string with
'sys' specific command for .bmp format in uv_mapping.
But I have some problem with it :
with acute) letter strangely
..
I read that I must specified :
global_settings {
charset utf8
}
In order to work with special character like the French accents.
It work well for 'text' object (like in example ttf1.pov)
text { ttf "C:WINDOWSFontsarial.TTF", "Mu00e9tal" ...
But not with 'sys' command in uv_mapping !! (I have got the same problem
with 'gif' 'jpeg' and the others format.)
I have tried several things but in vain ( u00e9 == small letter e with
acute ) :
----------------------------------------
texture {
uv_mapping pigment {
image_map{
}
}
POV Ray : Parse Error : Error opening BMP image ' C:WindowsTextureM l.bmp'
Why M...l ?
-------------------------------------
texture {
uv_mapping pigment {
image_map{
sys "C:WindowsTextureMu00e9tal.bmp"
}
}
POV Ray : Parse Error : Error opening BMP image
'C:WindowsTextureMu00e9l.bmp'
Ok so 'u00e9' is read as this.. But it is not what I want ...:o(
-----------------------------------
#declare Text = "C:\Windows\Texture\Mu00e9tal.bmp"
texture {
uv_mapping pigment {
image_map{
sys Text
}
}
POV Ray : Parse Error : Error opening BMP image 'C:WindowsTextureM tal.bmp'
-----------------------------------
And at last
texture {
uv_mapping pigment {
image_map{
sys Text
}
}
POV Ray : Parse Error : Error opening BMP image 'C:WindowsTextureM l.bmp'
character ???
--------------------------------
Has someone an idea ?
Any suggest that could help me is welcome.
Lionel
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Lionel wrote:
> Hi everybody,
>
> I'm working on windows XP, and I want to use French accents in a string with
> 'sys' specific command for .bmp format in uv_mapping.
>
> But I have some problem with it :
>
> with acute) letter strangely
> ..
>
> I read that I must specified :
>
> global_settings {
> charset utf8
> }
>
> In order to work with special character like the French accents.
>
> It work well for 'text' object (like in example ttf1.pov)
>
> text { ttf "C:WINDOWSFontsarial.TTF", "Mu00e9tal" ...
>
> But not with 'sys' command in uv_mapping !! (I have got the same problem
> with 'gif' 'jpeg' and the others format.)
>
> I have tried several things but in vain ( u00e9 == small letter e with
> acute ) :
>
> ----------------------------------------
>
> texture {
> uv_mapping pigment {
> image_map{
> }
> }
>
> POV Ray : Parse Error : Error opening BMP image ' C:WindowsTextureM l.bmp'
>
> Why M...l ?
>
> -------------------------------------
>
> texture {
> uv_mapping pigment {
> image_map{
> sys "C:WindowsTextureMu00e9tal.bmp"
> }
> }
>
> POV Ray : Parse Error : Error opening BMP image
> 'C:WindowsTextureMu00e9l.bmp'
>
> Ok so 'u00e9' is read as this.. But it is not what I want ...:o(
>
> -----------------------------------
>
> #declare Text = "C:\Windows\Texture\Mu00e9tal.bmp"
>
> texture {
> uv_mapping pigment {
> image_map{
> sys Text
> }
> }
>
> POV Ray : Parse Error : Error opening BMP image 'C:WindowsTextureM tal.bmp'
>
>
> -----------------------------------
>
> And at last
>
>
> texture {
> uv_mapping pigment {
> image_map{
> sys Text
> }
> }
>
> POV Ray : Parse Error : Error opening BMP image 'C:WindowsTextureM l.bmp'
>
> character ???
>
> --------------------------------
>
> Has someone an idea ?
>
> Any suggest that could help me is welcome.
>
> Lionel
>
>
Try charset ISO-8859-1 (Western) ... This may or may not solve the
problem, but its worth a shot, since I believe this is the charset most
windows files are saved in. It could also be a limitation of POV-Ray in
and of itself. Question: Does it work on PNG or JPG files? If so, it
could be a limitation of the BMP library POV-Ray is using.
--
~Mike
Things! Billions of them!
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Mike Raiford wrote:
> Lionel wrote:
>
>> Hi everybody,
>>
>> I'm working on windows XP, and I want to use French accents in a
>> string with
>> 'sys' specific command for .bmp format in uv_mapping.
>>
>> But I have some problem with it :
>>
>> letter e
>> with acute) letter strangely
>> ..
>>
>> I read that I must specified :
>>
>> global_settings {
>> charset utf8
>> }
>>
>> In order to work with special character like the French accents.
>>
>> It work well for 'text' object (like in example ttf1.pov)
>>
>> text { ttf "C:WINDOWSFontsarial.TTF", "Mu00e9tal" ...
>>
>> But not with 'sys' command in uv_mapping !! (I have got the same problem
>> with 'gif' 'jpeg' and the others format.)
>>
>> I have tried several things but in vain ( u00e9 == small letter e with
>> acute ) :
>>
>> ----------------------------------------
>>
>> texture {
>> uv_mapping pigment {
>> image_map{
>> }
>> }
>>
>> POV Ray : Parse Error : Error opening BMP image ' C:WindowsTextureM
>> l.bmp'
>>
>> Why M...l ?
>>
>> -------------------------------------
>>
>> texture {
>> uv_mapping pigment {
>> image_map{
>> sys "C:WindowsTextureMu00e9tal.bmp"
>> }
>> }
>>
>> POV Ray : Parse Error : Error opening BMP image
>> 'C:WindowsTextureMu00e9l.bmp'
>>
>> Ok so 'u00e9' is read as this.. But it is not what I want ...:o(
>>
>> -----------------------------------
>>
>> #declare Text = "C:\Windows\Texture\Mu00e9tal.bmp"
>>
>> texture {
>> uv_mapping pigment {
>> image_map{
>> sys Text
>> }
>> }
>>
>> POV Ray : Parse Error : Error opening BMP image 'C:WindowsTextureM
>> tal.bmp'
>>
>>
>> -----------------------------------
>>
>> And at last
>>
>>
>> texture {
>> uv_mapping pigment {
>> image_map{
>> sys Text
>> }
>> }
>>
>> POV Ray : Parse Error : Error opening BMP image 'C:WindowsTextureM l.bmp'
>>
>> character ???
>>
>> --------------------------------
>>
>> Has someone an idea ?
>>
>> Any suggest that could help me is welcome.
>>
>> Lionel
>>
>>
>
> Try charset ISO-8859-1 (Western) ... This may or may not solve the
> problem, but its worth a shot, since I believe this is the charset most
> windows files are saved in. It could also be a limitation of POV-Ray in
> and of itself. Question: Does it work on PNG or JPG files? If so, it
> could be a limitation of the BMP library POV-Ray is using.
>
BTW, do not include (Western), just ISO-8859-1 :)
--
~Mike
Things! Billions of them!
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Hi Mike,
Thank you for this answer.
You propose to use charset ISO-8859-1, but is it for global_settings ? Like
this ;
global_settings {
charset ISO-8859-1
}
or in a .ini file or other ?
Because in POV Ray for Windows Help in section 3.3.3.6 Charset
There exist only three type:
-"ascii only standard ASCII character codes in the range from 0 to 127 are
valid".
This set is to restricted for me.
-"utf8 is a special Unicode text encoding and it allows you to specify
characters of nearly all languages in use today. We suggest you use a text
editor with the capability to export text to UTF8 to generate input files."
This doesn't work...
- The last possible option is to use a system specific character set. For
details about the sys character set option refer to the platform specific
documentation.
Well, I don't know where I could find informations on it. Perhaps it is the
solution..
And no ISO-8859-1. (I tried it nevertheless, but a parse error occurs)
That's sad because it is certainly what I'm looking for !!
ISO-8859-1 contains, a priori, all character that I could find on French
Windows system file.
It is the same problem for jpeg & gif...
Sincerly,
Lionel
Mike Raiford <mra### [at] hotmailcom> wrote:
> > Try charset ISO-8859-1 (Western) ... This may or may not solve the
> > problem, but its worth a shot, since I believe this is the charset most
> > windows files are saved in. It could also be a limitation of POV-Ray in
> > and of itself. Question: Does it work on PNG or JPG files? If so, it
> > could be a limitation of the BMP library POV-Ray is using.
> >
>
> BTW, do not include (Western), just ISO-8859-1 :)
>
> --
> ~Mike
>
> Things! Billions of them!
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Hi Mike,
Well,
The same problem occurs when I try to include a file with accents in its
name ...
works well
So it is not the call to the different image libraries but a specific
connection between POV Ray and Windows.
It seems that characters in a string representing a file name were not
interpreted or parsed with the charset specified in global_settings. It is
certainly not that ... :o(
static array of char, when it is searching for windows file (searching,
reading, etc...)
I will continue searching for it.
Sincerely
Lionel
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From: Nicolas Alvarez
Subject: Re: Accents in a string for 'uv_mapping'
Date: 19 Jul 2005 22:40:10
Message: <42ddb98a@news.povray.org>
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#debug doesn't work with accents either.
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Lionel wrote:
> Hi everybody,
>
> I'm working on windows XP, and I want to use French accents in a string with
> 'sys' specific command for .bmp format in uv_mapping.
>
> But I have some problem with it :
>
> with acute) letter strangely
> ..
>
> I read that I must specified :
>
> global_settings {
> charset utf8
> }
The "charset" keyword is for use with text strings only. It is not for any
path or filenames. All path or filenames should be in ASCII format.
Thorsten Froehlich, POV-Team
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Nicolas Alvarez wrote:
> #debug doesn't work with accents either.
That is the correct behavior. Output streams only support ASCII characters.
Unsupported characters are replaced by whitespace characters.
Thorsten Froehlich, POV-Team
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Thanks for this precision...
I had stopped searching for a long time... ;o)
Sincerly
Lionel
Thorsten Froehlich <tho### [at] trfde> wrote:
> Nicolas Alvarez wrote:
> > #debug doesn't work with accents either.
>
> That is the correct behavior. Output streams only support ASCII characters.
> Unsupported characters are replaced by whitespace characters.
>
> Thorsten Froehlich, POV-Team
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