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From: Gilles Tran
Subject: Re: Crash while rendering image_map animation due to memory problems
Date: 6 Dec 2003 20:14:56
Message: <3fd27f10@news.povray.org>
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news:i6ljsvs9er67ue7jr8hgeetojnci1mqnp8@4ax.com...
> In my opinion memory situation should be the same after one and after 10k
> frames or does POV cumulate any data in memory while rendering an
> animation? Or is this a WnXP issue?
A problem of that sort was uncovered recently (see thread "crash after 63
frames" in p.unofficial.patches at the beginning of November), though it
seems to be related to image_pattern and pigment_pattern using an image_map
but not to using image_map directly. This particular issue will be fixed in
the next release.
However, I sometimes have a memory problem with repeat renders of files
containing direct image_map statements (particularly with large maps), but I
have not been able to replicate it so far.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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On Sun, 30 Nov 2003 12:48:04 +0100, Erhard Ducke <duc### [at] gentlemansclubde>
wrote:
>Is there a known bug in 3.5?
>In my opinion memory situation should be the same after one and after 10k
>frames or does POV cumulate any data in memory while rendering an
>animation? Or is this a WnXP issue?
I've had this too. Using meshes and image maps. My work around is to use the
"Queue". Create several ini files with sequential Subset_Start_Frame (+SF) and
Subset_End_Frame (+EF). E.g.
1.ini -> +SF1 +EF10
2.ini -> +SF11 +EF20
3.ini -> +SF21 +EF30
USW
Use the task manager to tune the distribution, PF Usage is a nice stepped
sawtooth.
Regards
Stephen
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On Sun, 7 Dec 2003 02:14:40 +0100, "Gilles Tran"
<gitran_nospam_@wanadoo.fr> wrote:
> related to image_pattern and pigment_pattern
Yes, the scene uses a image_pattern with image_map...:-(
--
Erhard Ducke
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On Mon, 01 Dec 2003 14:23:00 +0100, ABX <abx### [at] abxartpl> wrote:
>I've recently rewritten BMP handling
The scene uses JPG files, should I anyway send you a zip file (via mail
possible?)?
--
Erhard Ducke
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On Sun, 07 Dec 2003 21:43:30 +0100, Erhard Ducke <duc### [at] gentlemansclubde>
wrote:
> On Mon, 01 Dec 2003 14:23:00 +0100, ABX <abx### [at] abxartpl> wrote:
> > I've recently rewritten BMP handling
>
> The scene uses JPG files, should I anyway send you a zip file
Yes, please.
> (via mail possible?)?
I have minor problems with attachements in my mailbox recently. I do not know
when it will be fixed so I would prefer something downlodable. I suppose using
binary group on this server would be good choose.
ABX
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On Mon, 08 Dec 2003 08:18:27 +0100, ABX <abx### [at] abxartpl> wrote:
> I do not know
>when it will be fixed so I would prefer something downlodable.
Done!
http://home.pages.at/ducke/tmp/earthed.zip
--
Erhard Ducke
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On Mon, 08 Dec 2003 17:42:56 +0100, Erhard Ducke <duc### [at] gentlemansclubde>
wrote:
> On Mon, 08 Dec 2003 08:18:27 +0100, ABX <abx### [at] abxartpl> wrote:
> > I do not know
> > when it will be fixed so I would prefer something downlodable.
>
> Done!
> http://home.pages.at/ducke/tmp/earthed.zip
Thanks. I tried your scene and indeed it agresively gathered memory under 3.5
(I was able to render 70 frames). Good news. It was related to one of already
fixed bugs. I tried recent development version and rendered 1000 frames
without any wasting of memory.
ABX
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On Tue, 09 Dec 2003 10:16:35 +0100, ABX <abx### [at] abxartpl> wrote:
> Good news. It was related to one of already
>fixed bugs. I tried recent development version and rendered 1000 frames
>without any wasting of memory.
Great! Thanks a lot!
Can I get the fixed version anywhere?
--
Erhard Ducke
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On Tue, 09 Dec 2003 11:00:50 +0100, Erhard Ducke <duc### [at] gentlemansclubde>
wrote:
> Great! Thanks a lot! Can I get the fixed version anywhere?
AFAIK it will be available when it will be completly ready :-) Being optimist
I can say it will be earlier than later because it is very advanced on its way
to release.
ABX
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On Tue, 09 Dec 2003 12:04:30 +0100, ABX <abx### [at] abxartpl> wrote:
>AFAIK it will be available when it will be completly ready :-) Being optimist
>I can say it will be earlier than later because it is very advanced on its way
>to release.
Hey, this is better than The Oracle of Delphi...;-)
Thanks!
--
Erhard Ducke
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