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I am using Prism to generate a complex x-z shape with sloping outside
walls.
The problem is that the program always wants to use the 0,0 axis as the
reference for the slope origin. I then finish up with some walls leaning in
and some walls leaning out.
This is the code that I am using.
prism {
conic_sweep
linear_spline
1, 1.5, 6,
<0,0>,<5,2>,<3,6>,<1,5>,<2,3>,<-1,2>
scale <1,-4,1> // slopes walls outwards
translate <0,4,0> // relocates to origin
pigment {color Green}}
Anybody got any ideas how to solve this?
David V-J
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