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From: Serindom
Subject: i need transform this object in povray to other format
Date: 22 Aug 2003 10:50:18
Message: <3f462daa@news.povray.org>
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i need transform this object in povray 3.1 to other format
valid to Rhinoceros, 3ds, truespace...
thanks
coc### [at] telelinees
// Origami Bird
#include "colors.inc"
#include "stones.inc"
#include "skies.inc"
camera {
location <3,3,-6>
look_at <2,2,0>
}
light_source {
<10,2,-5>
White
}
light_source {
<-5,10,-15>
White
}
#declare Pajarita = mesh {
triangle { <0,0,-.5 >,<0,2,-.25>,<1,1,-.45> } //1aF Front side
triangle { <1,1,-.45>,<0,2,-.25>,<2,2,-.3 > } //1bF
triangle { <0,2,-.25>,<2,2,-.3 >,<2,4, 0 > } //2F
triangle { <2,2,-.3 >,<2,4, 0 >,<1,3,-.2 > } //3aF
triangle { <2,4, 0 >,<1,3,-.2 >,<0,4, 0 > } //3bF
triangle { <0,2,-.25>,<2,2,-.2 >,<2,0, 0 > } //4F
triangle { <2,2,-.2 >,<2,0, 0 >,<3,1,-.17> } //5aF
triangle { <3,1,-.17>,<2,0, 0 >,<4,0, 0 > } //5bF
triangle { <0,0,-.5 >,<0,2,-.25>,<2,2,-.2 > } //6F
triangle { <2,0, 0 >,<0,2,-.25>,<2,4, 0 > } //7F
triangle { <0,0,.5 >,<0,2,.25>,<1,1,.45> } //1aB Back side
triangle { <1,1,.45>,<0,2,.25>,<2,2,.3 > } //1bB
triangle { <0,2,.25>,<2,2,.3 >,<2,4,0 > } //2B
triangle { <2,2,.3 >,<2,4,0 >,<1,3,.2 > } //3aB
triangle { <2,4,0 >,<1,3,.2 >,<0,4,0 > } //3bB
triangle { <0,2,.25>,<2,2,.2 >,<2,0,0 > } //4B
triangle { <2,2,.2 >,<2,0,0 >,<3,1,.17> } //5aB
triangle { <3,1,.17>,<2,0,0 >,<4,0,0 > } //5bB
triangle { <0,0,.5 >,<0,2,.25>,<2,2,.2 > } //6B
triangle { <2,0,0 >,<0,2,.25>,<2,4,0 > } //7B
texture {
pigment { White }
finish { ambient .15 }
}
}
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Serindom wrote:
>
> i need transform this object in povray 3.1 to other format
> valid to Rhinoceros, 3ds, truespace...
>
> thanks
> coc### [at] telelinees
> #declare Pajarita = mesh {
> triangle { <0,0,-.5 >,<0,2,-.25>,<1,1,-.45> } //1aF Front side
> triangle { <1,1,-.45>,<0,2,-.25>,<2,2,-.3 > } //1bF
> triangle { <0,2,-.25>,<2,2,-.3 >,<2,4, 0 > } //2F
> triangle { <2,2,-.3 >,<2,4, 0 >,<1,3,-.2 > } //3aF
> triangle { <2,4, 0 >,<1,3,-.2 >,<0,4, 0 > } //3bF
> triangle { <0,2,-.25>,<2,2,-.2 >,<2,0, 0 > } //4F
> triangle { <2,2,-.2 >,<2,0, 0 >,<3,1,-.17> } //5aF
> triangle { <3,1,-.17>,<2,0, 0 >,<4,0, 0 > } //5bF
> triangle { <0,0,-.5 >,<0,2,-.25>,<2,2,-.2 > } //6F
> triangle { <2,0, 0 >,<0,2,-.25>,<2,4, 0 > } //7F
>
> triangle { <0,0,.5 >,<0,2,.25>,<1,1,.45> } //1aB Back side
> triangle { <1,1,.45>,<0,2,.25>,<2,2,.3 > } //1bB
> triangle { <0,2,.25>,<2,2,.3 >,<2,4,0 > } //2B
> triangle { <2,2,.3 >,<2,4,0 >,<1,3,.2 > } //3aB
> triangle { <2,4,0 >,<1,3,.2 >,<0,4,0 > } //3bB
> triangle { <0,2,.25>,<2,2,.2 >,<2,0,0 > } //4B
> triangle { <2,2,.2 >,<2,0,0 >,<3,1,.17> } //5aB
> triangle { <3,1,.17>,<2,0,0 >,<4,0,0 > } //5bB
> triangle { <0,0,.5 >,<0,2,.25>,<2,2,.2 > } //6B
> triangle { <2,0,0 >,<0,2,.25>,<2,4,0 > } //7B
Save the numbers below in a file called Pajarita.raw. Download
the free program Crossroads3d from -
http://home.europa.com/~keithr/Crossroads/index.html
Open the file Pajarita.raw in Crossroads3D and you can convert it
to many different 3D file formats that other 3D programs can use.
0 0 -.5 0 2 -.25 1 1 -.45
1 1 -.45 0 2 -.25 2 2 -.3
0 2 -.25 2 2 -.3 2 4 0
2 2 -.3 2 4 0 1 3 -.2
2 4 0 1 3 -.2 0 4 0
0 2 -.25 2 2 -.2 2 0 0
2 2 -.2 2 0 0 3 1 -.17
3 1 -.17 2 0 0 4 0 0
0 0 -.5 0 2 -.25 2 2 -.2
2 0 0 0 2 -.25 2 4 0
0 0 .5 0 2 .25 1 1 .45
1 1 .45 0 2 .25 2 2 .3
0 2 .25 2 2 .3 2 4 0
2 2 .3 2 4 0 1 3 .2
2 4 0 1 3 .2 0 4 0
0 2 .25 2 2 .2 2 0 0
2 2 .2 2 0 0 3 1 .17
3 1 .17 2 0 0 4 0 0
0 0 .5 0 2 .25 2 2 .2
2 0 0 0 2 .25 2 4 0
--
Ken Tyler
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From: Serindom
Subject: Re: i need transform this object in povray to other format
Date: 22 Aug 2003 12:09:14
Message: <3f46402a@news.povray.org>
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Very very thanks, works perfect.
>
>
> Serindom wrote:
> >
> > i need transform this object in povray 3.1 to other format
> > valid to Rhinoceros, 3ds, truespace...
> >
> > thanks
> > coc### [at] telelinees
>
> > #declare Pajarita = mesh {
> > triangle { <0,0,-.5 >,<0,2,-.25>,<1,1,-.45> } //1aF Front side
> > triangle { <1,1,-.45>,<0,2,-.25>,<2,2,-.3 > } //1bF
> > triangle { <0,2,-.25>,<2,2,-.3 >,<2,4, 0 > } //2F
> > triangle { <2,2,-.3 >,<2,4, 0 >,<1,3,-.2 > } //3aF
> > triangle { <2,4, 0 >,<1,3,-.2 >,<0,4, 0 > } //3bF
> > triangle { <0,2,-.25>,<2,2,-.2 >,<2,0, 0 > } //4F
> > triangle { <2,2,-.2 >,<2,0, 0 >,<3,1,-.17> } //5aF
> > triangle { <3,1,-.17>,<2,0, 0 >,<4,0, 0 > } //5bF
> > triangle { <0,0,-.5 >,<0,2,-.25>,<2,2,-.2 > } //6F
> > triangle { <2,0, 0 >,<0,2,-.25>,<2,4, 0 > } //7F
> >
> > triangle { <0,0,.5 >,<0,2,.25>,<1,1,.45> } //1aB Back side
> > triangle { <1,1,.45>,<0,2,.25>,<2,2,.3 > } //1bB
> > triangle { <0,2,.25>,<2,2,.3 >,<2,4,0 > } //2B
> > triangle { <2,2,.3 >,<2,4,0 >,<1,3,.2 > } //3aB
> > triangle { <2,4,0 >,<1,3,.2 >,<0,4,0 > } //3bB
> > triangle { <0,2,.25>,<2,2,.2 >,<2,0,0 > } //4B
> > triangle { <2,2,.2 >,<2,0,0 >,<3,1,.17> } //5aB
> > triangle { <3,1,.17>,<2,0,0 >,<4,0,0 > } //5bB
> > triangle { <0,0,.5 >,<0,2,.25>,<2,2,.2 > } //6B
> > triangle { <2,0,0 >,<0,2,.25>,<2,4,0 > } //7B
>
> Save the numbers below in a file called Pajarita.raw. Download
> the free program Crossroads3d from -
> http://home.europa.com/~keithr/Crossroads/index.html
>
> Open the file Pajarita.raw in Crossroads3D and you can convert it
> to many different 3D file formats that other 3D programs can use.
>
> 0 0 -.5 0 2 -.25 1 1 -.45
> 1 1 -.45 0 2 -.25 2 2 -.3
> 0 2 -.25 2 2 -.3 2 4 0
> 2 2 -.3 2 4 0 1 3 -.2
> 2 4 0 1 3 -.2 0 4 0
> 0 2 -.25 2 2 -.2 2 0 0
> 2 2 -.2 2 0 0 3 1 -.17
> 3 1 -.17 2 0 0 4 0 0
> 0 0 -.5 0 2 -.25 2 2 -.2
> 2 0 0 0 2 -.25 2 4 0
> 0 0 .5 0 2 .25 1 1 .45
> 1 1 .45 0 2 .25 2 2 .3
> 0 2 .25 2 2 .3 2 4 0
> 2 2 .3 2 4 0 1 3 .2
> 2 4 0 1 3 .2 0 4 0
> 0 2 .25 2 2 .2 2 0 0
> 2 2 .2 2 0 0 3 1 .17
> 3 1 .17 2 0 0 4 0 0
> 0 0 .5 0 2 .25 2 2 .2
> 2 0 0 0 2 .25 2 4 0
>
> --
> Ken Tyler
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