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Hi,
Little explanation why I posted this to this newsgroup:
I am thinking that what is the easiest way to import lenght, width and
height physical information of components in board (done by Eagle layout
editor) to
mechanics designing software (AutoCAD, Inventor, etc). Sometimes layout has
some parts which are enormously high (some capacitors and inductors for
example) and wide which affect to other units in product when the PCB
(board) is placed to product's case. So it would be quite good if I could
add to board to product's mechanics design with all components' length,
width and height physical information then I could use the board as other
mechanics part are used in mechanics software. (I can see when units don't
fit beside or inside the product's case..)
After using Eagle3D's ulp program I can create .pov file from the board and
render the board by using Povray.
After the board has been rendered the rendered picture can't be saved in
format which contains the physical information (.sat, .iges or .dxf for
example) So the rendered picture doesn't contain
the physical information? Am I right?
-Jarmo
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Jarmo Pesonen wrote:
>
> After using Eagle3D's ulp program I can create .pov file from the board and
> render the board by using Povray.
> After the board has been rendered the rendered picture can't be saved in
> format which contains the physical information (.sat, .iges or .dxf for
> example) So the rendered picture doesn't contain
> the physical information? Am I right?
This is probably a special version of the more general question of
3D-graphics format exchange.
I would realy like a bidirectional path between some format where things
can be turned quickly (VRML or so) at design time and Povray to make
(albeit slowly) publication-quality final pictures.
May be one could even get this into some sort of 3D-CAD package.
In essence, all three functions require some sort of mathematical
description of all objects in a drawing/scene only the emphasis is
different. Thus it should be possible to have a common data format,
where only special info needs to be added (say, camera and light
settings for povray), the objects could then be included from some file.
In the end I would imagine a program where objects could be made from
standard parts just like in real life (this screw through that hole),
while watching through VRML (with 3D-goggles?). Wouldn't that be nice?
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