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The following short scene causes POV-Ray to give me an "internal error"
warning. I would imagine the problem is the exp() function, but surely a
simple high-valued result shouldn't crash the whole of POV-Ray... I would
have expected to just get some kind of "number overflow" message instead...
POV-Ray 3.5.icl.win32
Windows XP (Home), Mobile AMD Athlon +1400 CPU, 256MB RAM, etc.
--- Scene ---
global_settings
{
noise_generator 3
}
camera
{
location <0, 0, -500>
direction z
look_at <0, 0, 0>
}
light_source {<0, 0, -500>, colour rgb 1}
#declare TBase =
texture
{
pigment {colour rgb 0.5}
finish {ambient 0 specular 0.5}
}
#declare TDrip =
texture
{
pigment {colour rgb <0.95, 0.82, 0.71>}
finish {ambient 0 specular 0.2}
}
#declare RND = seed(31415);
object
{
blob
{
#declare Angle = 0;
#while (Angle<360)
sphere {<sin(radians(Angle))*exp(Angle),
cos(radians(Angle))*exp(Angle), Angle>, 10, strength 7}
#declare Angle = Angle + 5;
#end
#undef Angle
threshold 1
}
texture {TBase}
}
--- End Scene ---
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Andrew Coppin wrote:
>
> The following short scene causes POV-Ray to give me an "internal error"
> warning. I would imagine the problem is the exp() function, but surely a
> simple high-valued result shouldn't crash the whole of POV-Ray... I would
> have expected to just get some kind of "number overflow" message instead...
>
> POV-Ray 3.5.icl.win32
> Windows XP (Home), Mobile AMD Athlon +1400 CPU, 256MB RAM, etc.
Yep, crashes rather violently. I suggest you post it as a bug report in the
bug reports group and, if you like, you can mention that I confirmed it so
that the bug report moderator will accept it.
--
Ken Tyler
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> Yep, crashes rather violently. I suggest you post it as a bug report in
the
> bug reports group and, if you like, you can mention that I confirmed it so
> that the bug report moderator will accept it.
>
> --
> Ken Tyler
Thanks; will do...
Andrew.
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