POV-Ray : Newsgroups : povray.windows : Resuming Animations... Server Time
23 Nov 2024 22:59:27 EST (-0500)
  Resuming Animations... (Message 1 to 5 of 5)  
From: Andrew Coppin
Subject: Resuming Animations...
Date: 26 Sep 2002 09:48:39
Message: <3d931037@news.povray.org>
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Hi folks. Now let's get one thing straight... Win POV's
rerun/continue feature is rather userful! It's nice to be able to
automatically resume a render without going through command line
options... But it doesn't work too well with animations. I don't know
what the feature does internally (probably just puts +C on the
command line) and whether this is Windows-specific or due to the way
the renderer itself works... What I do know is that if a render gets
stopped at, say, frame 179, then clicking "continue" simply loads
frame 1 back in, and the renderer immediatly terminates because this
frame is done. Of course, what most people probably expect is for
POV-Ray to reload frame 179, finish rendering that, and continue with
the rest of the animation...

I'm not saying you can't get POV-Ray to do it - you can use +SF and
so forth - it's just that it would be "nice" if this did what you'd
expect, that's all.

Sorry to wine ;-)
Andrew.

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From: hughes, b 
Subject: Re: Resuming Animations...
Date: 26 Sep 2002 11:10:08
Message: <3d932350$1@news.povray.org>
"Andrew Coppin" <orp### [at] btinternetcom> wrote in message
news:3d931037@news.povray.org...
> automatically resume a render without going through command line
> options... But it doesn't work too well with animations. I don't know
> what the feature does internally (probably just puts +C on the
> command line) and whether this is Windows-specific or due to the way
> the renderer itself works... What I do know is that if a render gets
> stopped at, say, frame 179, then clicking "continue" simply loads
> frame 1 back in, and the renderer immediatly terminates because this
> frame is done. Of course, what most people probably expect is for
> POV-Ray to reload frame 179, finish rendering that, and continue with
> the rest of the animation...

Hmmmm, no it should scan past all the prerendered frames until it gets to
the unfinished one. I'd have to check on that. You would see each frame
briefly, but it shouldn't be stopping unless you press Stop.

--
Farewell,
Bob


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From: hughes, b 
Subject: Re: Resuming Animations... can be done
Date: 26 Sep 2002 15:18:16
Message: <3d935d78@news.povray.org>
Okay, I checked on it here and it does as expected.

What you seem to have experienced could be explained by the existence of
previous files not part of the current sequence you are doing, even if they
are from the same scene but different res. etc.
It would be a good idea to clear the past frames out of the folder being
used as output so they aren't confusing POV-Ray.

Be sure you are using the +c command-line switch too, or Continue_Trace=on
in the INI. I guess you had been though.
--
Farewell,
Bob

"hughes, b." <omn### [at] charternet> wrote in message
news:3d932350$1@news.povray.org...
> "Andrew Coppin" <orp### [at] btinternetcom> wrote in message
> news:3d931037@news.povray.org...
> > What I do know is that if a render gets
> > stopped at, say, frame 179, then clicking "continue" simply loads
> > frame 1 back in, and the renderer immediatly terminates because this
> > frame is done. Of course, what most people probably expect is for
> > POV-Ray to reload frame 179, finish rendering that, and continue with
> > the rest of the animation...
>
> Hmmmm, no it should scan past all the prerendered frames until it gets to
> the unfinished one. I'd have to check on that. You would see each frame
> briefly, but it shouldn't be stopping unless you press Stop.


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From: Andrew Cocker
Subject: Re: Resuming Animations...
Date: 26 Sep 2002 15:26:51
Message: <3d935f7b$1@news.povray.org>
Just use +SFn (where n is the incomplete frame) and +c.

All the best,

Andy Cocker


"Andrew Coppin" <orp### [at] btinternetcom> wrote in message
news:3d931037@news.povray.org...
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Hi folks. Now let's get one thing straight... Win POV's
> rerun/continue feature is rather userful! It's nice to be able to
> automatically resume a render without going through command line
> options... But it doesn't work too well with animations. I don't know
> what the feature does internally (probably just puts +C on the
> command line) and whether this is Windows-specific or due to the way
> the renderer itself works... What I do know is that if a render gets
> stopped at, say, frame 179, then clicking "continue" simply loads
> frame 1 back in, and the renderer immediatly terminates because this
> frame is done. Of course, what most people probably expect is for
> POV-Ray to reload frame 179, finish rendering that, and continue with
> the rest of the animation...
>
> I'm not saying you can't get POV-Ray to do it - you can use +SF and
> so forth - it's just that it would be "nice" if this did what you'd
> expect, that's all.
>
> Sorry to wine ;-)
> Andrew.
>
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> Version: PGPfreeware 7.0.3 for non-commercial use <http://www.pgp.com>
>
> iQA/AwUBPZLmYLEpzUF0Y1JeEQIfUQCgoRTNFNAl5bdfsb/m9z4PYFeHv0wAn1g2
> gH6mJ4/+ASoiCcdA9/Jb3KN7
> =pZ3O
> -----END PGP SIGNATURE-----
>
>
>


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From: Andrew Coppin
Subject: Re: Resuming Animations...
Date: 27 Sep 2002 05:48:14
Message: <3d94295e@news.povray.org>
Hmmm... Seems puzzling that it works for others but not for me... Oh well,
as the other Andrew said, you can easily do it manually with +SF; I was just
suprised that the automatic "resume" menu item didn't work...

Anyway... ;-)
Andrew.


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