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Hi, I have POV version 3.1g.watcom.win32 running under Win2000 on an AMD
athlon CPU. With POV as the only busy app, rendering an animation, I have
noticed that the 'pvengine.exe' processor utilization while rendering
lingers around 80%-90%, especially when the frames render quickly -- more
time seems to be spent shuffling windows than rendering, and between frames
utilization can drop below 60%. Oddly, this effect can be overcome by
opening a file menu and leaving it open, or by clicking and holding a
scrollbar slider - this can cause my 320x240 animation to render up to 30%
faster. Setting render priority does not resolve the problem.
Is this a known problem, and if so is it considered an important issue?
It's certainly important to me since I want to be using the whole processor
when the only thing my computer is doing is rendering frames.
I've also noticed this problem with older versions of povray.
Thanks,
Jesse
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"Quickling" <jh### [at] mmpicom_no_dang_spam> schrieb im Newsbeitrag
news:3c7595b4@news.povray.org...
> Is this a known problem, and if so is it considered an important issue?
It is by design of the Windows operating system and has absolutely nothing
to do with POV-Ray. If you take a closer look, you will find that it works
this way for every application.
Thorsten
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There SHOULD be a workaround. Another reason for running POV-Ray as a dos
application...
"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:3c76259e$1@news.povray.org...
> "Quickling" <jh### [at] mmpicom_no_dang_spam> schrieb im Newsbeitrag
> news:3c7595b4@news.povray.org...
> > Is this a known problem, and if so is it considered an important issue?
>
> It is by design of the Windows operating system and has absolutely nothing
> to do with POV-Ray. If you take a closer look, you will find that it
works
> this way for every application.
>
> Thorsten
>
>
>
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Apache <apa### [at] yahoocom> wrote:
> There SHOULD be a workaround. Another reason for running POV-Ray as a dos
> application...
It will run faster in Windows (well, in a version of windows which will
give it all the cpu time, that is).
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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