POV-Ray : Newsgroups : povray.windows : Anti-Aliasing in self-compiled POV-Ray Server Time
24 Nov 2024 04:01:40 EST (-0500)
  Anti-Aliasing in self-compiled POV-Ray (Message 1 to 10 of 12)  
Goto Latest 10 Messages Next 2 Messages >>>
From: Martin Eisenhardt
Subject: Anti-Aliasing in self-compiled POV-Ray
Date: 5 Jun 2001 14:34:52
Message: <3b1d264c@news.povray.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Hello,

I just compiled the source code of POV-Ray for Windows. Surprisingly,
there seems to be problems with anti-aliasing, it just won't work and
a low-quality picture is produced. Is it just me, or has anyone else
experienced this (and maybe can help me out)?

Thanx in advance,
Martin

-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 7.0.3 for non-commercial use <http://www.pgp.com>

iQA/AwUBOx0mRawCKNUlUgPdEQLVWACfXIFhsL4zicmL13DB0eIFDHNL0UAAnAuf
n3tcysJdDW0bFU79gHC+B/M0
=zA1F
-----END PGP SIGNATURE-----


Post a reply to this message

From: Christoph Hormann
Subject: Re: Anti-Aliasing in self-compiled POV-Ray
Date: 5 Jun 2001 14:38:35
Message: <3B1D2781.CAAF74B9@gmx.de>
Martin Eisenhardt wrote:
> 
> I just compiled the source code of POV-Ray for Windows. Surprisingly,
> there seems to be problems with anti-aliasing, it just won't work and
> a low-quality picture is produced. Is it just me, or has anyone else
> experienced this (and maybe can help me out)?
> 

Some more detailed information would probably be good, like:

- what compiler
- what antialiasing options
- maybe a sample piture shaowing the 'low-quality' in p.b.i

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Martin Eisenhardt
Subject: Re: Anti-Aliasing in self-compiled POV-Ray
Date: 5 Jun 2001 15:03:37
Message: <3b1d2d09@news.povray.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

"Christoph Hormann" <chr### [at] gmxde> schrieb im Newsbeitrag
news:3B1D2781.CAAF74B9@gmx.de...
>
>
> Martin Eisenhardt wrote:
> >
> > I just compiled the source code of POV-Ray for Windows.
> > Surprisingly, there seems to be problems with anti-aliasing, it
> > just won't work and a low-quality picture is produced. Is it just
> > me, or has anyone else experienced this (and maybe can help me
> > out)?
> >
>
> Some more detailed information would probably be good, like:
>
> - what compiler
> - what antialiasing options
> - maybe a sample piture shaowing the 'low-quality' in p.b.i
>
> Christoph
>

Hi Christoph,

I used VC++ 6. The anti-aliasing options is a threshold of 0.3 (one
of the render option sets provided by the POV-Ray GUI). And take it
for granted: the output is the same, regardless whether I use
anti-aliasing or not.

BTW: What is p.b.i. ?

Thank you,
Martin

-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 7.0.3 for non-commercial use <http://www.pgp.com>

iQA/AwUBOx0tAqwCKNUlUgPdEQKJzACeJWfpluw2pQl7Rj8ArGa2GBhKtU8AnjbZ
ia+zlx98665c+duRqT529g5a
=3eg8
-----END PGP SIGNATURE-----


Post a reply to this message

From: Christoph Hormann
Subject: Re: Anti-Aliasing in self-compiled POV-Ray
Date: 5 Jun 2001 15:26:24
Message: <3B1D32B6.9368CD21@gmx.de>
Martin Eisenhardt wrote:
> 
> Hi Christoph,
> 
> I used VC++ 6. The anti-aliasing options is a threshold of 0.3 (one
> of the render option sets provided by the POV-Ray GUI). And take it
> for granted: the output is the same, regardless whether I use
> anti-aliasing or not.

Does it say that antialiasing is used in the render statistics?

> 
> BTW: What is p.b.i. ?
> 

the povray.binaries.images newsgroup.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Ron Parker
Subject: Re: Anti-Aliasing in self-compiled POV-Ray
Date: 5 Jun 2001 15:38:29
Message: <slrn9hqd9n.3bg.ron.parker@fwi.com>
On Tue, 5 Jun 2001 21:03:33 +0200, Martin Eisenhardt wrote:
>
>I used VC++ 6. The anti-aliasing options is a threshold of 0.3 (one
>of the render option sets provided by the POV-Ray GUI). And take it
>for granted: the output is the same, regardless whether I use
>anti-aliasing or not.

Does the message pane tell you that AA is on or off when you render with
what should be AA?

That is, this is what you should see without AA:

Tracing Options
  Quality:  9
  Bounding boxes.......On  Bounding threshold: 3 
  Light Buffer.........On  Vista Buffer.........On  Draw Vista Buffer...Off
  Antialiasing........Off
  Radiosity...........Off

And this is what you should see with it on:

Tracing Options
  Quality:  9
  Bounding boxes.......On  Bounding threshold: 3 
  Light Buffer.........On  Vista Buffer.........On  Draw Vista Buffer...Off
  Antialiasing.........On  (Method 1, Threshold 0.300, Depth 3, Jitter 1.00)
  Radiosity...........Off

-- 
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}


Post a reply to this message

From: Martin Eisenhardt
Subject: Re: Anti-Aliasing in self-compiled POV-Ray
Date: 5 Jun 2001 16:48:04
Message: <3b1d4584@news.povray.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

"Christoph Hormann" <chr### [at] gmxde> schrieb im Newsbeitrag
news:3B1D32B6.9368CD21@gmx.de...
>
>
> Martin Eisenhardt wrote:
> >
> > Hi Christoph,
> >
> > I used VC++ 6. The anti-aliasing options is a threshold of 0.3
> > (one of the render option sets provided by the POV-Ray GUI). And
> > take it for granted: the output is the same, regardless whether I
> > use
> > anti-aliasing or not.
>
> Does it say that antialiasing is used in the render statistics?
>
>
> Christoph
>

Hello again,

that was one of the first things I checked, and the answer is: no, it
does not use anit-aliasing (if I go by the render statistics)
although - after I replaced pvengine.exe with the originally
distributed binary - the original POV-Ray does it (using the same
rendering options).

What now?

Thanks in advance,
Martin

-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 7.0.3 for non-commercial use <http://www.pgp.com>

iQA/AwUBOx1Ff6wCKNUlUgPdEQIaIQCfcaArpUzbXjEVuyqWzcAE7jhECVQAnj9c
9/49tFuaNTe6JQAAS1lIiqYR
=/YYq
-----END PGP SIGNATURE-----


Post a reply to this message

From: Martin Eisenhardt
Subject: Re: Anti-Aliasing in self-compiled POV-Ray
Date: 5 Jun 2001 16:51:40
Message: <3b1d465c@news.povray.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

"Ron Parker" <ron### [at] povrayorg> schrieb im Newsbeitrag
news:slr### [at] fwicom...
> On Tue, 5 Jun 2001 21:03:33 +0200, Martin Eisenhardt wrote:
> >
> >I used VC++ 6. The anti-aliasing options is a threshold of 0.3
> >(one of the render option sets provided by the POV-Ray GUI). And
> >take it for granted: the output is the same, regardless whether I
> >use
> >anti-aliasing or not.
>
> Does the message pane tell you that AA is on or off when you render
> with what should be AA?
>
> That is, this is what you should see without AA:
>
> Tracing Options
>   Quality:  9
>   Bounding boxes.......On  Bounding threshold: 3
>   Light Buffer.........On  Vista Buffer.........On  Draw Vista
> Buffer...Off
>   Antialiasing........Off
>   Radiosity...........Off
>
> And this is what you should see with it on:
>
> Tracing Options
>   Quality:  9
>   Bounding boxes.......On  Bounding threshold: 3
>   Light Buffer.........On  Vista Buffer.........On  Draw Vista
> Buffer...Off
>   Antialiasing.........On  (Method 1, Threshold 0.300, Depth 3,
> Jitter 1.00)
>   Radiosity...........Off
>

Hello,

please see my answer to Christoph Hormann's posting, for he asked for
the same details as you. As you might have assumed, no anti-aliasing
was used according to the rendering statistics (and according to the
picture quality ;-).

Bye,
Martin

-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 7.0.3 for non-commercial use <http://www.pgp.com>

iQA/AwUBOx1GV6wCKNUlUgPdEQJ/gACdEZNrek9GbCq7F+nKoLX3Khz6ipoAn1Qu
p6836IbBe6fwqcEyM0dRSxyY
=ETAB
-----END PGP SIGNATURE-----


Post a reply to this message

From: ingo
Subject: Re: Anti-Aliasing in self-compiled POV-Ray
Date: 5 Jun 2001 18:07:30
Message: <Xns90B81453EF76seed7@povray.org>
in news:3b1d2d09@news.povray.org Martin Eisenhardt wrote:

> The anti-aliasing options is a threshold of 0.3 (one
> of the render option sets provided by the POV-Ray GUI).

Maybe a stupid question, have you tried what happens if you set the 
anti-aliasing on the command line +a0.3 instead of using the 
predefined settings?

Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


Post a reply to this message

From: Martin Eisenhardt
Subject: Re: Anti-Aliasing in self-compiled POV-Ray
Date: 5 Jun 2001 18:34:48
Message: <3b1d5e88$1@news.povray.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

"ingo" <ing### [at] homenl> schrieb im Newsbeitrag
news:Xns### [at] povrayorg...
> in news:3b1d2d09@news.povray.org Martin Eisenhardt wrote:
>
> > The anti-aliasing options is a threshold of 0.3 (one
> > of the render option sets provided by the POV-Ray GUI).
>
> Maybe a stupid question, have you tried what happens if you set the
>  anti-aliasing on the command line +a0.3 instead of using the
> predefined settings?
>
> Ingo
>

I am ashamed ... but: how would I do that? I am only used to the
POV-Ray GUI, not to the command line port ...

bye,
Martin

-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 7.0.3 for non-commercial use <http://www.pgp.com>

iQA/AwUBOx1egawCKNUlUgPdEQJ1AgCgmxPfMxdHBmj/uVmolJBvpWmZ1TEAn0OP
QISl4RAlQXTT/ZX/P2wqmU+T
=MhBe
-----END PGP SIGNATURE-----


Post a reply to this message

From: Ken
Subject: Re: Anti-Aliasing in self-compiled POV-Ray
Date: 5 Jun 2001 21:20:13
Message: <3B1D84C5.29E09CF2@pacbell.net>
Martin Eisenhardt wrote:

> > Maybe a stupid question, have you tried what happens if you set the
> >  anti-aliasing on the command line +a0.3 instead of using the
> > predefined settings?

> I am ashamed ... but: how would I do that? I am only used to the
> POV-Ray GUI, not to the command line port ...

Press alt+c to open the command line dialog. At the bottom of the window
you will see a place to put command line options. Enter +a0.3 there and
close the window. Every time you render the commands you enter on this
line will over ride any .ini file options you may have specified such
as those quickres.ini uses in GUI drop down list.

-- 
Ken Tyler


Post a reply to this message

Goto Latest 10 Messages Next 2 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.