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Somewhat late, i have posted the message about this in povray.unix two
weeks ago but i have now updated the corresponding section on my website:
http://www.tu-bs.de/~y0013390/povcyg/
The compiled version is a complete POV-Ray package with sample scenes and
include files and the documentation in HTML format.
Like written in:
Subject: Re: [announce] Dying for a Windows port of Sim-POV 0.1
Date: Sat, 02 Nov 2002 15:54:19 +0100
Newsgroups: povray.general
From: Christoph Hormann <chr### [at] gmxde>
news://news.povray.org/3DC3E71B.77BD34F8@gmx.de
http://news.povray.org/3DC3E71B.77BD34F8@gmx.de
it renders quite a bit slower than the official version but also
significantly faster than when built with the free borland compiler.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Nov. 2002 _____./\/^>_*_<^\/\.______
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Christoph Hormann wrote:
>Somewhat late, i have posted the message about this in povray.unix two
>weeks ago but i have now updated the corresponding section on my website:
>
>http://www.tu-bs.de/~y0013390/povcyg/
Hi Christoph,
Thanks for making your had work available to others. I'll try compiling
povcyg_mcp0701_s.zip with MinGW and MSYS and let you know if I have any
success.
Nicholas
http://www.geocities.com/nicholasshea
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Nicholas Shea wrote:
>Hi Christoph,
>
>Thanks for making your had work available to others. I'll try compiling
>povcyg_mcp0701_s.zip with MinGW and MSYS and let you know if I have any
>success.
>
>Nicholas
>
>http://www.geocities.com/nicholasshea
>
Sorry. Didn't realise MegaPOV-1.0 had already been ported to Mingw.
Thanks,
Nicholas
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After about 45 mins of work I was able to make a functioning PovRay 3.5c for
DOS. There is no need for a Unix emulation layer because I was able to
successfully able to merge the Win and Unix source codes. However, I need
to do some adjustments to optimize things and make sure all things are
happening the way they should be. Next prospect -> Adding the MPI support
that was written for Unix to run in windows also.
Brian Atkinson
"Nicholas Shea" <nic### [at] aolcom> wrote in message
news:web.3ec74876f505102aa5c846990@news.povray.org...
> Christoph Hormann wrote:
> >Somewhat late, i have posted the message about this in povray.unix two
> >weeks ago but i have now updated the corresponding section on my website:
> >
> >http://www.tu-bs.de/~y0013390/povcyg/
>
> Hi Christoph,
>
> Thanks for making your had work available to others. I'll try compiling
> povcyg_mcp0701_s.zip with MinGW and MSYS and let you know if I have any
> success.
>
> Nicholas
>
> http://www.geocities.com/nicholasshea
>
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Brian Atkinson wrote:
> After about 45 mins of work I was able to make a functioning PovRay 3.5c for
> DOS. There is no need for a Unix emulation layer because I was able to
> successfully able to merge the Win and Unix source codes. However, I need
> to do some adjustments to optimize things and make sure all things are
> happening the way they should be. Next prospect -> Adding the MPI support
> that was written for Unix to run in windows also.
I'd be very interested in this (a command-line only, native Win32
version of POV-Ray), especially if it can be done for 3.6, as soon as
the source code is available.
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On Fri, 18 Jun 2004 21:18:08 +0200, Lionel Fourquaux
<use### [at] no-spaminvalid> wrote:
> I'd be very interested in this (a command-line only, native Win32
> version of POV-Ray), especially if it can be done for 3.6, as soon as
> the source code is available.
FYI: windows version can be run from command line.
http://www.povray.org/documentation/view/3.6.0/137/
ABX
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ABX wrote:
> FYI: windows version can be run from command line.
> http://www.povray.org/documentation/view/3.6.0/137/
True (I do read the documentation, and previous posts, before posting).
The reason I'd prefer a bare-bones, command-line only, version, is that
I don't need yet another editor. Since the original POV-Ray
implementation is a Unix-style command, I'd be just as happy with this,
and I'm willing to rebuild it from the source code to get a minimal
installation.
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On Fri, 18 Jun 2004 21:52:22 +0200, Lionel Fourquaux
<use### [at] no-spaminvalid> wrote:
> ABX wrote:
> > FYI: windows version can be run from command line.
> > http://www.povray.org/documentation/view/3.6.0/137/
>
> True (I do read the documentation, and previous posts, before posting).
> The reason I'd prefer a bare-bones, command-line only, version, is that
> I don't need yet another editor.
What you mean as "another editor"? With command line you should be able to
launch POV-Ray, render, and exit after finishing.
> Since the original POV-Ray
> implementation is a Unix-style command, I'd be just as happy with this,
> and I'm willing to rebuild it from the source code to get a minimal
> installation.
I would not expect Cygwin to optimize code as nice as Intel compiler thought I
do not know all those GCC details.
ABX
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ABX wrote:
> What you mean as "another editor"? With command line you should be able to
> launch POV-Ray, render, and exit after finishing.
Well, POV-Ray for Windows comes with it's own built-in editor. If I
don't use it, and since someone is speaking of something closer to what
I was looking for, I just wished to tell him I'm interested in further
developments.
> I would not expect Cygwin to optimize code as nice as Intel compiler thought I
> do not know all those GCC details.
Uh, I don't want to use Cygwin! The message I answered was about a
command-line version without Cygwin.
You're probably right about the Intel compiler vs GCC, although I'm not
sure there is so much difference.
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