Long Filemanes not supported on Windows? (Message 1 to 6 of 6)
From: Bogdan
Subject: Long Filemanes not supported on Windows?
Date: 19 Jan 2001 18:11:59
Message: <3A68CA00.92C114EB@yahoo.com>
Hi
its me again
while doing a animated building for my game i found that the output
filenames specified in .ini file: dark_temple_0000.bmp .....
are truncated to just 7 chars...
is this a problem on windows...or i am doing something wrong?
Thx
Bogdan
From: Ben Chambers
Subject: Re: Long Filemanes not supported on Windows?
Date: 20 Jan 2001 01:27:00
Message: <3A692FC3.B5F9D632@hotmail.com>
Bogdan wrote:
> Hi> its me again>> while doing a animated building for my game i found that the output> filenames specified in .ini file: dark_temple_0000.bmp .....> are truncated to just 7 chars...>> is this a problem on windows...or i am doing something wrong?>> Thx> Bogdan
I've never seen this problem (lfn works fine on my system), but I have a
question for you...
...Where can I get a look at the game you're developing? :)
...Chambers
From: Bob H
Subject: Re: Long Filemanes not supported on Windows?
Date: 20 Jan 2001 02:45:52
Message: <3a694230@news.povray.org>
Works okay here, using WinME as the OS anyway. Can use spaces in place of the
underscores too. Only problem with it is when trying to use animation
utilities which can't see long file names.
What Windows do you have? Looks like your in Win98.
Bob H.
"Bogdan" <bog### [at] yahoocom> wrote in message
news:3A68CA00.92C114EB@yahoo.com...
>> while doing a animated building for my game i found that the output> filenames specified in .ini file: dark_temple_0000.bmp .....> are truncated to just 7 chars...>> is this a problem on windows...or i am doing something wrong?
From: Bob H
Subject: Re: Long Filemanes not supported officially
Date: 20 Jan 2001 02:58:27
Message: <3a694523@news.povray.org>
Sorry, I've been using MegaPov so much I didn't realize this. The official
POV-Ray for Windows does what you get there, it isn't any fault of Windows or
you.
MegaPov outputs the long filenames even for animation frames (including
spaces). I don't use it that way though so as to not run into problems with
programs unable to cope with that. I use a anim.tga file name by default and
convert if I need to.
Bob H.
On Sat, 20 Jan 2001 01:13:04 +0200, Bogdan <bog### [at] yahoocom>
wrote:
>while doing a animated building for my game i found that the output>filenames specified in .ini file: dark_temple_0000.bmp .....>are truncated to just 7 chars...>>is this a problem on windows...or i am doing something wrong?
It's just the way POV names sequential files in an animation.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
From: Bogdan
Subject: Re: Long Filemanes not supported on Windows? and My Game
Date: 20 Jan 2001 08:34:24
Message: <3A699422.5A9681E4@yahoo.com>
Well then i am doing smthing wrong with lfn...
i will check it out in the .ini file :)
My game its a full RTS called "Hostile Encounter"
you can find it (a playable demo also) at:
www.angelfire.com/games3/bogdanontanu/
www.gdarchive.net/bogdanontanu/index.html
www.geocities.com/bogdanontanu/
sometimes some of this sites are down...so check all 3 of them
take care as you can not download the demo from geocities.com
only the other 2 work for download
Game will be done using only free gfx tools and we hope
POV Ray for windows will play a big role here...
we are no converting most of our gfx to POV ray :)
The next demo will have a lot of CSG and #while loops made objects..
We are hard core programmers so we like POV ray a lot...
Ben Chambers wrote:
> > Bogdan wrote:> > > Hi> > its me again> >> > while doing a animated building for my game i found that the output> > filenames specified in .ini file: dark_temple_0000.bmp .....> > are truncated to just 7 chars...> >> > is this a problem on windows...or i am doing something wrong?> >> > Thx> > Bogdan> > I've never seen this problem (lfn works fine on my system), but I have a> question for you...> ...Where can I get a look at the game you're developing? :)> ...Chambers