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Can somebody please tell me why the Turn is not working....
#declare Start=<0,0,20>
#declare End=<8,0,30>
#declare Dist=vlength(Start-End);
#declare Turn=vrotate(Start,End);
box {<-1,-1,-1>,<1,1,1> texture {pigment {checker color Black, color
White } }
scale <(Dist),1,1> translate<-Dist,0,0> rotate y*Turn translate End
}
I am trying to place a box with its centerline sitting on the Start and End
vectors...
Or is there an easier way to do this?
David V-J
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