POV-Ray : Newsgroups : povray.windows : how to make a mirrored surface Server Time
24 Nov 2024 05:38:13 EST (-0500)
  how to make a mirrored surface (Message 1 to 3 of 3)  
From: Robert Jefferson
Subject: how to make a mirrored surface
Date: 24 Apr 2000 20:05:29
Message: <3904e149@news.povray.org>
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From: Ken
Subject: Re: how to make a mirrored surface
Date: 24 Apr 2000 20:40:09
Message: <3904E916.9D0E630F@pacbell.net>
finish { ambient 0 reflection 1 }

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From: Bob Hughes
Subject: Re: how to make a mirrored surface
Date: 24 Apr 2000 21:50:15
Message: <3904f9d7@news.povray.org>
Keep in mind that 'diffuse' in the finish (default being 0.6) controls the
contribution of
pigment color on the objects surface to the reflection color in a way that makes
the rgb pigment influence that reflection.
A White object with reflection 1 will not show anything but white if diffuse is also
1.
So it's a good idea to lower diffuse when wanting perfect mirrors regardless of the
color.

Bob

"Ken" <tyl### [at] pacbellnet> wrote in message news:3904E916.9D0E630F@pacbell.net...
|
|
| finish { ambient 0 reflection 1 }
|
| --
| Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
| http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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