Keep in mind that 'diffuse' in the finish (default being 0.6) controls the
contribution of
pigment color on the objects surface to the reflection color in a way that makes
the rgb pigment influence that reflection.
A White object with reflection 1 will not show anything but white if diffuse is also
1.
So it's a good idea to lower diffuse when wanting perfect mirrors regardless of the
color.
Bob
"Ken" <tyl### [at] pacbellnet> wrote in message news:3904E916.9D0E630F@pacbell.net...
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| finish { ambient 0 reflection 1 }
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| Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
| http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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