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On Mon, 06 Dec 1999 15:37:27 GMT, Lutz Kretzschmar wrote:
>Hi Nathan Kopp, you recently wrote in povray.windows:
>
>> Unfortunately, Moray generally won't let you choose values that will give
>> the best results for radiosity (for example, it won't allow a radiosity
>> trace depth of greater than 2).
>Hmmm, I usually take limits like that from the docs. If you have any
>specific limits that are wrong I'd love to hear about them.
>Unfortunately I hardly ever get to use Moray, so I really depend on
>the feedback from users like that comment to correct it.
The point is that that is a documented limit of the official version, but
it's been relaxed in Nathan's version.
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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Hi Ron Parker, you recently wrote in povray.windows:
> The point is that that is a documented limit of the official version, but
> it's been relaxed in Nathan's version.
Ooops, that server me right for not reading the whole thread.
Sorry<g>.
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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Ron Parker <ron### [at] povrayorg> wrote:
: The point is that that is a documented limit of the official version, but
: it's been relaxed in Nathan's version.
AFAIK the limit of 2 recursion levels is set in the documentation but not
in povray. I think that you can specify values higher than 2 (and they will
affect the scene).
I haven't tried it, though.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nieminen Juha <war### [at] punarastascstutfi> wrote ...
> Ron Parker <ron### [at] povrayorg> wrote:
> : The point is that that is a documented limit of the official version,
but
> : it's been relaxed in Nathan's version.
>
> AFAIK the limit of 2 recursion levels is set in the documentation but
not
> in povray. I think that you can specify values higher than 2 (and they
will
> affect the scene).
> I haven't tried it, though.
You can set them higher but it has not affect on the scene.
-Nathan
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