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Since POV 3.1 has the MEDIA thing, and does not support HALO, and the
implementation of MEDIA may change, where can I get POV 3.0? Or the
latest which supports HALO? It is not on the official POV site.
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On Thu, 19 Aug 1999 09:36:59 -0400, Chuck Roberts wrote:
>Since POV 3.1 has the MEDIA thing, and does not support HALO, and the
>implementation of MEDIA may change, where can I get POV 3.0? Or the
>latest which supports HALO? It is not on the official POV site.
It *is* on the official POV site.
ftp://ftp.povray.org/pub/povray/Old-Versions/Official-3.0/
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Chuck Roberts <rob### [at] accnorg> wrote:
: and the implementation of MEDIA may change
Who said that the implementation of media may change?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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On 19 Aug 1999 11:48:25 -0400, Nieminen Mika wrote:
>Chuck Roberts <rob### [at] accnorg> wrote:
>: and the implementation of MEDIA may change
>
> Who said that the implementation of media may change?
I've never seen anything to that effect. The only thing POV warns
about as experimental in 3.1g is radiosity.
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Ron Parker wrote:
>
> On 19 Aug 1999 11:48:25 -0400, Nieminen Mika wrote:
> >Chuck Roberts <rob### [at] accnorg> wrote:
> >: and the implementation of MEDIA may change
> >
> > Who said that the implementation of media may change?
>
> I've never seen anything to that effect. The only thing POV warns
> about as experimental in 3.1g is radiosity.
The only "warning" about media I could find was this from the "What's New
in 3.1" section of the docs:
The keywords halo and atmosphere have been totally eliminated with no
backwards compatibility of any kind provided. They have been replaced
by a new feature called media. At the scene level, media acts as
atmospheric media for fog, haze, dust, etc. On objects, media is not
part of texture like halo was. Object media is now part of a new feature
called interior. Media is not just a rename for halo. It is a new model
with some similar features of halo. BECAUSE POV-Ray 3.1 DISCONTINUES
SOME 3.0 FEATURES YOU MAY WISH TO KEEP 3.0 TO RENDER OLDER SCENES.
--
Ken Tyler
See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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