POV-Ray : Newsgroups : povray.windows : Heightfield utilities Server Time
28 Jul 2024 16:15:13 EDT (-0400)
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From: Dan Connelly
Subject: Re: Heightfield utilities
Date: 9 Jan 1999 09:58:24
Message: <36976E7C.775CAA57@flash.net>
Wilbur is :

http://www.ridgenet.net/~jslayton/wilbur.html

I should point out that I think Levellers real strength is in its GUI.  It certainly
acts as a nice complement to Wilbur or Beale's HF-Lab, but for the initial terrain
generation I prefer one of the latter tools.

Dan


Dan Connelly wrote:
> Check out Wilbur.


-- 
http://www.flash.net/~djconnel/


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From: Ray Gardener
Subject: Re: Heightfield utilities
Date: 9 Jan 1999 23:36:37
Message: <36982e55.0@news.povray.org>
Julius Klatte wrote in message <36955019.0@news.povray.org>...
>Hi all
>
>I already got my hands on Leveller and HF-Lab, but Leveller
>is not very good at /creating/ nice heightfields (in my
>opinion, or am I missing something?)

You may want to download Alessandro Falappa's latest
version of his plug-in file for Leveller, which
supports fractal noise generation.

Ray
Daylon Graphics Ltd.


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From: Spider
Subject: Re: Heightfield utilities
Date: 10 Jan 1999 07:43:37
Message: <36989FA2.E1B9C00C@bahnhof.se>
just have to add here, PSP is rather good for the final aditing of heightfields...
As for fractal creation, does anyone know the formula for the old 4*cosine fractal
that
was used in demos ??? 

//Spider

Ray Gardener wrote:
> 
> Julius Klatte wrote in message <36955019.0@news.povray.org>...
> >Hi all
> >
> >I already got my hands on Leveller and HF-Lab, but Leveller
> >is not very good at /creating/ nice heightfields (in my
> >opinion, or am I missing something?)
> 
> You may want to download Alessandro Falappa's latest
> version of his plug-in file for Leveller, which
> supports fractal noise generation.
> 
> Ray
> Daylon Graphics Ltd.


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From: Raymond Tracing
Subject: Re: Heightfield utilities
Date: 10 Jan 1999 08:39:50
Message: <3698AD34.F304FDBC@tracing.org>
Spider wrote:

> just have to add here, PSP is rather good for the final aditing of heightfields...
> As for fractal creation, does anyone know the formula for the old 4*cosine fractal
that
> was used in demos ???
>
> //Spider

Try this link for fractal info. You will have to scroll down a ways
before you get to the fractals section.

Raymond


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From: Julius Klatte
Subject: Re: Heightfield utilities
Date: 10 Jan 1999 12:51:17
Message: <3698e895.0@news.povray.org>
>I should point out that I think Levellers real strength is
in its GUI.  It certainly
>acts as a nice complement to Wilbur or Beale's HF-Lab, but
for the initial terrain
>generation I prefer one of the latter tools.


I agree it works nice and flying around the heightfield can
be useful now and then, but I guess I'm not really good at
hand-painting my heightfields (do you Ken?).

Julius


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From: Spider
Subject: Re: Heightfield utilities
Date: 10 Jan 1999 15:51:59
Message: <36991217.994520C7@bahnhof.se>
Ehh..
Excuse me..
No link ???

//Spider

Raymond Tracing wrote:
> 
> Spider wrote:
> 
> > just have to add here, PSP is rather good for the final aditing of heightfields...
> > As for fractal creation, does anyone know the formula for the old 4*cosine fractal
that
> > was used in demos ???
> >
> > //Spider
> 
> Try this link for fractal info. You will have to scroll down a ways
> before you get to the fractals section.
> 
> Raymond


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From: Raymond Tracing
Subject: Re: Heightfield utilities
Date: 10 Jan 1999 16:06:44
Message: <369915F3.F0B6ABCB@tracing.org>
Spider wrote:

> Ehh..
> Excuse me..
> No link ???
>
> //Spider
>

http://atrey.karlin.mff.cuni.cz/~0rfelyus/bookmark.html

Raymond


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From: Bob Hughes
Subject: Re: Heightfield utilities
Date: 18 Jan 1999 16:27:22
Message: <36A3A727.B7DB0BAD@aol.com>
That's a few URLs. Thanks Raymond, it's going into my Links page.

Raymond Tracing wrote:
> 
> Spider wrote:
> 
> > Ehh..
> > Excuse me..
> > No link ???
> >
> > //Spider
> >
> 
> http://atrey.karlin.mff.cuni.cz/~0rfelyus/bookmark.html
> 
> Raymond

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


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From: Ray Gardener
Subject: Re: Heightfield utilities
Date: 23 Jan 1999 22:31:46
Message: <36aa9422.0@news.povray.org>
Julius Klatte wrote in message <36955019.0@news.povray.org>...
>Hi all
>
>I'm looking for some utilities that can help me with the
>making of high resolution heightfields.
>
>I already got my hands on Leveller and HF-Lab, but Leveller
>is not very good at /creating/ nice heightfields (in my
>opinion, or am I missing something?)


This may interest you: a Terragen import plug-in
was recently added to Leveller, making it
possible to use Terragen's landscape generator
to create Leveller heightfields.

Ray
Daylon Graphics Ltd.
http://www.daylongraphics.com


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From: Dan Connelly
Subject: Re: Heightfield utilities
Date: 24 Jan 1999 22:26:24
Message: <36ABE44F.4696F00C@flash.net>
Or just import the TGA from hflab into Leveller....
Wilbur also does a good job at initial height field generation.


Dan

Ray Gardener wrote:
> 
> Julius Klatte wrote in message <36955019.0@news.povray.org>...
> >Hi all
> >
> >I'm looking for some utilities that can help me with the
> >making of high resolution heightfields.
> >
> >I already got my hands on Leveller and HF-Lab, but Leveller
> >is not very good at /creating/ nice heightfields (in my
> >opinion, or am I missing something?)
> 
> This may interest you: a Terragen import plug-in
> was recently added to Leveller, making it
> possible to use Terragen's landscape generator
> to create Leveller heightfields.
> 
> Ray
> Daylon Graphics Ltd.
> http://www.daylongraphics.com

-- 
http://www.flash.net/~djconnel/


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