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Bloomquist Family wrote:
>
> I'm trying to make a black hole. any pov files would be appriciated.
Here's one I prepared earlier (very much earlier, in fact, just after
the spiral pattern was introduced in POV-Ray 3.0; now that you can
also use spirals in media, you could even look at converting the
pigments to densities...):
#declare LightCone = cone {<0, 0, 0>, 0, <0, 0, 4>, 1 scale <1, .2, 1>
pigment {wood color_map {[0 rgbt <1, 1, 1, .5>] [.5 rgbt <0, .3, 1, .9>] [.8 rgbt
<0, 0, 0, 1>]}
turbulence .01 octaves 4 lambda 4
rotate x*90 scale <1.5, 1, 13> translate z}
finish {ambient 1 diffuse 0}}
#declare BlackHole = union {
sphere {0, 1 scale <1, 1, .05>
pigment {wood pigment_map {
[.4 spiral1 2 color_map {[0 rgbt <0, 0, 0, 1>] [.3 rgbt <0, .3, 1, .7>] [.8 rgbt
<1, 1, 1, .2>]} turbulence .1 octaves 4 lambda 4 scale .2]
[.9 rgbt <0, .3, 1, 1>]} scale 2.2 turbulence .01 octaves 4 lambda 4}
finish {ambient 1 diffuse 0}}
sphere {0, .15 pigment {rgb 1}
finish {ambient 1 diffuse 0}}
object {LightCone} object {LightCone scale <1, 1, -1>}}
camera {location -z * 3}
object {BlackHole rotate <60, 0, -30>}
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