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From some of the threads concerning the new POV version, I have gotten the
idea that v3.1 will allow VOLUME rendering via the DENSITY object. Is this
correct? For example, I generate a cubical volume in space in which I have
regions of varying density. At every <x(i),y(i),z(i)> point I have an
associated density value, d(i). Can I now use v3.1 to specify these density
values across the entire cube to POV and it will generate a rendered image
of the volume with shading of various volumes (collection of voxels)
determined by the light passing through and/ or reflecting from/ absorbed by
each voxel?
Jim
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